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RSS Reviews
10

Star Ruler 2

Game review
10

Sins of a Galactic Empire

Mod review

This is my first review, I have no idea if I'm speaking the truth but I attest that I am trying to speak what I believe is the truth. Feel free to tell me off, because it's been a while since I've played vanilla sins. Also it's been a while since I've played the the mod itself. Please let me know if I make any mistakes.

I'm not exactly sure what's up with the wave of 7/10 reviews, but the current state of the mod as of 2014 is really good. This is about the only mod I've found that does star wars really well and includes factions from the prequels (CIS, Republic), the original trilogy (Rebels, empire) and from the expanded universe (Vong, New republic) which we will hopefully see done well in the upcoming 7th movie.

My experience with other star-wars mods in sins, haven't exactly been great. One mod I played (I won't name it because I don't want the developer to be mocked/harassed) had defense platforms that could be given the upgrades that the TEC could get. I research those because I need good defenses but the upgrades don't show up. So I post the bug on the forums and I'm ignored. That's nice. So instead I just buy the rebel's heavy cruiser which is huge and clumsy looking and it has 2000 health and 2000 shields and does 40 DPS total. It doesn't take a genius to figure out the roflstomping that happened next. I ended up losing because the rebel alliance culture centers didn't produce culture for some reason.

But I digress on my poor experience with other mods. This mod is great, back in 2012, fast combat was generally considered in poor taste. I'm not if this attitude has changed but I don't care. I'm pretty tired of slow combat and the original sins combat system in general. Also in original sins, defenses were terrible, here hangar defenses are like minature space stations, moderately expensive, but effective at holding the line. A well-constructed defensive line is now possible, whereas in Sins of a solar empire, defenses were a losing mans bid to gain time. The only thing I don't like about this mod is the severe nerfing of strikecraft, they don't do too much damage and the presence of one or two anti-strikecraft ships can take them all out. Strike-craft are now like aircraft in most RTS games, deadly when there's no AA but absolutely useless if there's a small amount of AA present at all.. which is okay, but I don't think star-wars strikecraft were that useless.

Overall there's a lot of content to the game and I like mods that give me a lot of content. And I'm actually surprised to not run into horrible horrible bugs like defense platforms that get upgrades that don't actually show up. There is one seriously 'bug' I've noticed though, some capital ships get abilties but can't level them up. I believe the developer said that this is because that capital ship was actually a cruiser but the problem is that unit isn't much less expensive than other 'real' capital ships that do level up. Still though this mod is about to get a huge over-haul as of 2015, so who knows what might happen. All I know is that I love the current state of the mod and if they only drawback is not buying one or two capital ships because they don't actually level up then how could I not give this a 10/10?

10

Ultimate Apocalypse Mod (DOW SS)

Mod review