I am a solo indie developer working on jungle simulation game "In the Heart of Borneo," based on my travels in Southeast Asia. Nonstop world traveler for 1.5 years! Prior games: Quest Designer/Scripter on Eastshade; AI Designer on theHunter: Call of the Wild (Avalanche Studios); Producer/Design at Voltage Ent.
A complete overhaul of the game UI, including a new map with clickable village icons, event popups and a new font! We’re cooking now!
devlog #6 - art overhaul! (ui updates)
Announcements and updates to PC jungle simulation game "In the Heart of Borneo." Improving Stamina endurance, new sleeping animation (+hammock), more...
devlog #5 - new art/animation, progression + more! [video update]
Poisonous plants abound in PC simulation game "In the Heart of Borneo." Video log with latest updates!
devlog #4 - poisonous plants! [video update]
Latest update for PC simulation game "In the Heart of Borneo!" Character art, animations and moonwalk!
devlog #3 - main character art, animation & moonwalk!
Karin shows off new features (Tradeable Items, Specialized Villages) & explains why these make Small Villages feel better overall. Also, a gif of a new...
devlog #2 - tradeable items, specialized villages, & art!
A breakdown of the current Systems for PC jungle simulation game "In the Heart of Borneo," plus Player Choices & Tradeoffs.
current game systems
Karin Skoog shares the systems behind "In the Heart of Borneo," a jungle simulation PC game, inspired by her travels in Malaysia.
devlog#1
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