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Comment History
kalis97
kalis97 - - 1 comments @ Tech Buildings

You should make the Corporate tech buildings as a playable character. I.E cheap guards, dogs, corporate spy's to steal tech, Hijackers to steal vehicles to bring back to base and de-engineer to build more. Merc's for advance troops. upgradable oil derricks for fracking to increase funds. oil derricks should be cheaper to build and produce slightly more money since it's the tech people who build and run them. you could have air drops, and satellite blackouts that implement fog of war. to hamper other opponents. since there is no ore mining for tech (unless de-engineered) every corporate tech building should produce a small amount of revenue. i.e. bank (obviously) but secret lab, and machine shop too. tech should be flush with cash because thats what they do they just need to re-appropriate to spend. Upgrades, upgrades, upgrades. Corporate tech seems very defense orientated
which is what you'd expect from a corporation trying to make a profit not war. you just need to make a conyard and some basic vehicles to start like a jeep and apc. the rest they can acquire and upgrade. it would add another level of play to the game. just something to consider. it looks like you've already dome most of the work already. thank you for your consideration.

Good karma+1 vote