I am glad that You liked some of those ideas. If it is possible then please do not make squad gear dependent on number of resource points. If player already has a certain number of RP-s meaning that all squads that are bought have exos and powerful guns, game becomes too easy. Keeping player on their toes gives a good reason to play further besides running and gunning that we all probably have done million hours in STALKER :) Just money so that one resource point pays only a little bit more than upkeep of one squad so that player can’t fill whole map. If giving armor to player squads or making armor level dependent on the number of squad kills is too complex to program then a good compromise would be if all friendly squads have medium armor and player just outfits them with guns. Outfitting friendlies has been done in CS (first done in Faction Commander) and maybe that code can be used. FC also had possibility to upgrade armor of one special squad, maybe that code helps also. One possibility could be that player can buy squads of different level but better squads cost massively and upkeeping them costs also more. Our economy and basically all the world works on the principle that scarcity creates value that gives us our basic goals and reasons.
Remembered one thing - calling in squads has been done in CS mods, maybe it helps.
kaarel.rahu
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