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Comment History
Jules900512
Jules900512 - - 17 comments @ UA-THB v1.88.5-Full

Is this why aside from Ultrasmurfs, Bloodravens and Legion of the damned no other chapter specialisation is available as of yet? I was wondering what the (WIB)stood for :P

Good karma+1 vote
Jules900512
Jules900512 - - 17 comments @ UA-THB v1.88.5-Full

has anybody else experienced the newest mod not showing all of the maps in the scenario folder? Many of mine just won't show up despite being in the folder.

Good karma+1 vote
Jules900512
Jules900512 - - 17 comments @ Star Trek Armada 3: A Call To Arms V1.02 [Full]

I followed the instructions you wrote to the note but after a while the game (using standard large map no custom one) starts to get slower (maybe after 10min into the game) and those white boxes show up again. When I put the settings on minimum it minidumps me out of the game...no idea what I can do to prevent this from happening.

Good karma+1 vote
Jules900512
Jules900512 - - 17 comments @ SotP Galaxy Forge Map Editor v.0.56.1

Hi there
Thanks to you I started to use the Forge for the first time. 'Course the first thing I wanted to build is our solar system and...with very little intel on the Urs-Fied-Joori system also the home system of the Sangheili since Sangheilos is available ;) . Buuut theres two things bugging me which I cannot happen to solve. I can't create a tripple star system without having two stars 90° below the main star (I reduced the radius of all three stars from 100 to 50 to 30 to 1 and finally to 0 and they still seam to stand in eachothers way pushing two of them far down. Also I get an immediat defeat or victory if I try to start a new game....no clue as to how to fix that since everything suggested in other forums wasn't useful. I saved the thing in the galaxy forge map so it shows up in the right spot within the ingame map options I guess that is correct so far. Also I have close to no custom settings on my creation it basically consists of two homeworlds (ours and theirs), tonnnnns of asterod-belt-elements (many completely empty..) some normal planets, a few big ones and dwarf planets as moons. I also tried to create it the other way around by filling a map designer map with the wanted stuff and import it to the forge...still instant defeats...not even victories ><

Can you make any sense of all this?

Many thanks in advance for your reply

Good karma+1 vote
Jules900512
Jules900512 - - 17 comments @ BABYLON-5 THE LOST TALES MOD (alpha1.0)

I grew up in the 90's and having the memory of this great tv show being kept alive by guys like you is wonderful. thank you so much for making this possible!

Good karma+2 votes
Jules900512
Jules900512 - - 17 comments @ UNSC Fleet Scale

Wow...I imagined the Infinity to be about twice the size of what is shown on the picture..sure it dwarfs a Halcyon..I confess I didn't check the sizes from the books but is its size relative to the other ships really that small? Or is it really just me xD?

Good karma+1 vote
Jules900512
Jules900512 - - 17 comments @ SINS OF NEW EDEN V0.06

Well V0.06 + Hotfix if you mean that one..

Good karma+1 vote
Jules900512
Jules900512 - - 17 comments @ SINS OF NEW EDEN V0.06

Damn wasn't logged in...

Thank you so much for this wonderful mod I absolutely love it *.* the whole physics and effects and designs just marvelous could sit down for days playing this!!! It sometimes crashes without minidumping but I ve got very good reflexes when it comes to saving the game in advance ;) I also keep on forging huge maps so no wonder xP I can absolutely live with it ;) so looking forward to the other four races *.* again thanks so much for making this possible I never made the step to actually play eve online since there was always a lack of time and a danger of getting adicted >< this is a perfect way to witness that epic universe of eve without any dangers and all thanks to you :)

Good karma+1 vote
Jules900512
Jules900512 - - 17 comments @ Covenant Defeat/Victory Screens

Wort wort wort! ah I mean word to all the previous comments xP

Good karma+1 vote
Jules900512
Jules900512 - - 17 comments @ Sins of the Prophets Rebellion Alpha v.0.56.1

Thinking of the installations...imagine as following:
Flood active. A solar system being attacked, owned by UNSC or Covenant doesn't matter. The defending party has obtained control of the installation and USES IT *.* you know, like the forerunners. Ok the consequences are: within the system all ships get destroyed and all worlds being owned by a party get de-occupied. I imagine it like one of those random events just programed on a systemwide scale. Big big bright glow occuring on the installation's Position, maybe even a shockwave expanding throughout the phase lines erasing everything (maybe except ships in phase space for logical reasons ;) )
I know, a halo ring is supposed to wipe out everything spanning 3 radii from the center of the galaxy...but if you have a custom or regular map with several stars ...I guess you don't want to literally END the game ;) but to really fight off flood or to pretend being a Covenant prophet trying to go on a grand journey... ;D what do you say?

Good karma+1 vote
Jules900512
Jules900512 - - 17 comments @ Sins of the Prophets Rebellion Alpha v.0.56.1

Haha nice one with the halo installations xD
At first zoomed in on what was supposed to be a halo ring..then I was like aaaawwwwww must be corrupted..but theeeennnnn *.* ..hey what is that at the very edge of the gas giant where the star's light shines through O.O .....soooo beautiful . no seriously great great work guys!!! Thank you so much for making this possible.

Good karma+1 vote
Jules900512
Jules900512 - - 17 comments @ Skylark of Valeron

How can you know how aliens think ;P ? Maybe their method to wage war is to enbark in entire cities x)

Good karma+1 vote
Jules900512
Jules900512 - - 17 comments @ Darkstar Cruiser

Can't help my self but it reminded me of the goa'uld ha'tak mothership ever since >< of course only out of a certain angle ;) anyway I like it, the replicators in General. Some sort of powerful synthetic alien threat. Tough fights specially as TEC but I luuuuuv the challenge ;) many thanks to you for all your efforts in making this mod possible!

Good karma+1 vote
Jules900512
Jules900512 - - 17 comments @ Stargate Invasion Sub Mod V0.02

Befor the 1.82 update my first SGI mod was running more or less. Back then many models were still not adapted to SGI. Of course I wanted to update it to the newest standard but it seems as if the mods and patches don't work on the soase rebellion 1.82 update. I'd be very thankful if someone could enlighten me :)

Good karma+2 votes
Jules900512
Jules900512 - - 17 comments @ Maelstrom Rebellion v1.1 R4

Hi thx a lot for the reply

Yesss xD I assumed it was going to end up like this :P. I got extinct in two campaigns x) but in the current one suddenly the Vasari started to attack them with remarkable efficiency I really enjoyed seeingt thoes tinheads get ripped appart ;)..still they are putting up a hell of a fight despite having the majority of their ships going for the Vasari...another 32 worlds to conquer wish me luck, lets hope they're kept busy ;)

Again your work is grand! Sins has never been this exciting to play :D looking forward to playing future patches ;)

Best regards

Good karma+1 vote
Jules900512
Jules900512 - - 17 comments @ Maelstrom Rebellion v1.1 R4

Hi there

soase-maelstorm your mod rocks! I love it, thanks so much it's just marvelious :)
I enjoy very much playing the TEC Loyalists against your three(six) races, you and your partners did a great job.

Just one little question about the replicators. Are their ajustice frigates/vessels supposed to replicate so fast so that one can whitness the superiority of machines or are they just a bit overpowered? (I entered the system with a titan, dreads and around 60 heavy cruisers..thier numbers don't go down, on the contrary the augment x)I must be doing something wrong, right?
I played several campagnes against multiple enemies and every time I encounter them (both parties) on a later evolutionary stage they just kick *** no matter what difficulty I'm playing it.

I can't think of a suitable tactic to fight them off. Could you help me on this one :D? Sry if this is not the usual kind of question postet here :P

Good karma+1 vote