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JoeDub
JoeDub - - 2 comments @ DooM Resources Explorer v0.4

The OBJ version of it will have UV's. The FBX's - when exported - do NOT have UV's (at least not yet with this version of the exporter) - but you can export the OBJ and the FBX and then use tools in Maya, MAX or XSI Mod Tool to transfer the UV's from the OBJ to the FBX.

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JoeDub
JoeDub - - 2 comments @ DooM Resources Explorer v0.4

The DOOM engine (id Tech6, I believe) uses a virtual texturing system that pages textures (tiles) in as needed. All of the textures are packed onto huge atlases - gigantic single images that are streamed into the video card's RAM and then streamed into the game at the resolution required depending on distance to the camera, etc. What this effectively means is that there are no "texture" files to choose from. The only way that people have been able to get textures out so far is by using run-time capture utilities to capture texture pages (tiles) and then reassemble them manually. Pretty much a huge PITA.

More here:

Forum.xentax.com

Facepunch.com

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