Yeah I decided there's no way to complete this mods story from beginning to end as one release. It's just getting to big. So part 1 won't "end" .....it'll be more of a "to be continued" thing.
Yeah I decided there's no way to complete this mods story from beginning to end as one release. It's just getting to big. So part 1 won't "end" .....it'll be more of a "to be continued" thing.
Sorry for the lack of updates recently guys. To be honest I just took some time off and stepped away from this project for a while. But rest assured this mod is NOT dead and in fact you should expect a big announcement very soon.
Congrats on the release guys. Can't wait to check it out.
We are limiting the testing exclusively to the Beta Testers Collective. You would need to talk to Phillip about applying but I believe they are currently full.
LOL...it's actually going to be a road, I just haven't made the center line markings yet.
These clips aren't meant to be for fight scenes, but more for just ambient background for times in-between fighting/action scenes.
Thanks for the feedback. Yeah the signs of wear and tear are yet to come. After I get everything built then I'll start adding the age to it all.
These shots are all still WIP
This room was was actually improved on in a really cool way after this shot was taken so thanks for all the input.
Since posting this video I have actually expanded this building quite a bit for a more realistic warehouse-type setting. I wasn't pleased with the length and width of the area so I have improved on it. I may end up replacing this video with in-game footage of the new & improved area.
Not sure why or how that is possible....
I never even played HL1....is there a scene like this in HL1??
Thanks for the tip.....I wasn't too sure about it either. Still playing around with ideas.
Frozen beat me to it......yeah you should learn how to clip and vertex....it would make this hole look WAY more realistic.
JJ_Grant
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