I should do a shortcut. Will in next release.
I should do a shortcut. Will in next release.
bin\Release\Homeworld2.exe -mod SCMod.big
Added the Planetkiller, Cannons, and juggled the build tree a bit. Hive next - cleanup, playtesting, AI improvements then some single-player games.
I don't know much about Rhino.
I've been meaning to write a how-to on HW2 modding (because I'm learning the hard way).
Short version:
(1) Get the Homeworld Universe Mod Tools (I forget where, but try Karos Graveyard).
(2) Get the Relic Developers Network Toolkit (again, I've forgotten where, but try the RDN forums or Karos)
(3) Decompile the following files:
"Data \ scripts \ race.lua"
"Data \building and research \ hiigaran\build.lua"
"Data \ building and research \ hiigaran \ research.lua"
"Data \ scripts \ startingfleets \ hiigaran00.lua"
"Data \ scripts \ formations \ hgn_mothership_parade.lua"
"Data \ scripts \ formations \ hgn_carrier_parade.lua"
(4) Use the RDN Ship Tuning excel spreadsheet to create your new race's ships. You can tweak the spreadsheet to save you the trouble of renaming the ships afterward. Make sure you copy in a *.hod file for the new ships, and make sure hardpoints match up (use the HODEditor tool to do so)
(5) Play. Your AI may or may not need some tweaking.
(6) Spend lots of time on the Karos, Battlestar Galactica, and RDN forums reading through tutorials.
I've got the whole Roughnecks collection on DVD.
I'll try to find it tonight.
That would be awesome! Thank you for the help!
We're on the same page as far as style -
I was going to use a submarine model (cut off the conning tower and open it up a bit like a tulip) for the carrier; and possibly something beetle-like for the adv. tech. frigate.
Thanks!
Now that I got the AI working this weekend, I was able to check out how effective the shields were vs. bug weapons. I was surprised to find their pretty evenly matched, squad-for-squad; but the bug's superior production capability has made it tough.
I imagine play-balancing will be the toughest part of the mod.
I understand some folks are very litigious about their intellectual property. I plan on doing some "inspired-by" models, but no copies. I also work, so I'd like to reuse existing models as much as possible for the time-savings.
Which ships are you most interested in?
jhmclellan
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