Yep, did that and I still get the same. 32 and 64 bit versions.
Yep, did that and I still get the same. 32 and 64 bit versions.
Hey Batandy,
Love the game but I'm having major issues. Ver. 1.1 crashes when you get to a certain point in the misty castle. Can't get any further. So, I was excited to see an update. This one won't even start. I get this;
Castlevania.ipk3:zscript.txt, line 3: Class name MenuHandler already exists
Execution could not continue.
1 errors, 0 warnings while compiling Castlevania.ipk3:zscript.txt
Any help would be appreciated.
Thanks.
Hey Batandy,
Love the game but I'm having major issues. Ver. 1.1 crashes when you get to a certain point in the misty castle. Can't get any further. So, I was excited to see an update. This one won't even start. I get this;
Castlevania.ipk3:zscript.txt, line 3: Class name MenuHandler already exists
Execution could not continue.
1 errors, 0 warnings while compiling Castlevania.ipk3:zscript.txt
Any help would be appreciated.
Thanks.
Really terrific, man! It's so familiar yet totally new. Great job! Loads of fun. :-)
BOOM!!! Thanks!
I'm having a real hard time setting up the target in the shortcut. Can someone please copy and paste their working one here?
Would REALLY appreciate it.
Keep getting this when I try to boot up;
Class PowerBuddha referenced but not defined
Execution could not continue.
1 errors during actor postprocessing
What am I doing wrong?
I think one of the GZDoom files didn't unzip properly. Unzipped it again and ran it. No problem. My bad. ;-) Thank you, sir.
Got it going, man. Thanks. Enjoying it. :-)
Class PowerBuddha referenced but not defined
Execution could not continue.
1 errors during actor postprocessing
Not working on GZDoom or Zan. :-/
When I run it there's a large med pack in the bottom left corner that stays put the entire time. Very strange.
jessehammertime
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