Jordon McClain is the Founder and CEO of a small indie game company called Steel Cyclone Studios. While working full-time to support himself, Jordon is a self-taught Game Artist, Designer and Developer in his spare time. Jordon is creating several video games built upon his in-house engine known as the Cyclone Game Engine. The Cyclone Game Engine is a 2D/ 3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The game engine is not perfect by any means. The game engine is still in its infancy stages of development which is why its not available yet to the community. The Cyclone Game Engine is primarily built to serve the needs of Steel Cyclone Studios' game projects. Once it is further developed, Jordon plans on releasing it. Jordon's ultimate aim is to make it into the video game industry and join the greats of game designers. In the meantime, Jordon is trying to hone his skills and learn as much as possible.

Report RSS Would Micro-transactions ruin Destiny?

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Would Micro-transactions ruin Destiny? In my own opinion, absolutely!! Unless they do it right.
Destiny needs to fix the following before they even dare add micro-transactions and join the Free 2 Play Market:

  • -It's not open-world (static, linear levels)
    -It's not "massive" (max 6vs6 lol)
    -No story whatsoever
    -No real campaign
    -Always online (What's the point?)
    -Lacking social features (lack of chat, trading etc.)
    -Bulletsponge AI and Bosses (which is rare coming from Bungie)
    -PvP unbalanced (shotgun, melee, different levels)
    -No variety to Weapons/equipment (most unlocked gun models look the same)
    -Joke loot system
    -3 classes
    -5 locations
    -Mission structure: Go to X, deploy ghost, shoot spawning mobs of dumb enemies, repeat, repeat, repeat

And this game cost how much to create? $500 million dollars!!As Gamers we have to start standing up to things like this before it becomes a growing trend. Things like:

  • 1.) Being pressured into buying full games up front years or months in advance with season passes without any sort of guarantee the content; game companies say will be in the game, are actually in the game. This is why playing a demo or trial version of the game prior to release is necessary. I understand demos don't really sell games, but they can be used to promote games and to give players a taste of what is to come.

    2.) Being initially sold the game without its entirety piece by piece. Provide players the full game, then later add expansions.

Jdawgg25 Author

Check out my blog post here on ideas I brainstormed in which Destiny could be improved. Also, if you have any thoughts or ideas in which Destiny can be improved, please comment on my blog post at the following link:

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