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JayProductionsInc
JayProductionsInc - - 1 comments @ Duro: Orbital City 2.0 (11.03.2018)

Played a few matches, the map is great. I love the detail you put into it and I appreciated how you made some of the classes unique as well. Very ambitious project and I'm looking forward to future patches.

However I think the space portion is lacking. As the Empire, if you spawn in space after all the tie fighters are gone then you have to wait for them to spawn in again, which takes way too long and sometimes doesn't happen at all. You're just left in your own empty hanger watching the other ships spawn in. Several small hangers are a cool idea but I think it's best to just stick with one big hanger instead.

Also as the Empire, when I do get to fly and I stay a while in space then the rebels always win on the ground map. Ruins the space portion too since it really discourages being a tie fighter to begin with, making it almost worthless. Dunno if it's because I play on elite AI as well with high player & reinforcement counts but if there's a way to fix that I'd appreciate that.

Other than that, it's a very well presented map and a great concept. Looking forward to seeing where it goes.

Good karma+2 votes