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Comment History
Jaylo138
Jaylo138 - - 5 comments @ Improved Campaign Mod

I fixed the russian text in the scar files myself using google translate and it translates properly.
I also fixed some translation errors in the localisation file in my game like Dire Avengers being called Evil Avengers and Wraithlord's being called Ghostlords.

There are quite a number of mistranslations like those.

Good karma+1 vote
Jaylo138
Jaylo138 - - 5 comments @ Improved Campaign Mod

There seems to be a problem with the Marconia map when playing as the Dark Eldar with an ally.
At the start your ally's HQ gets placed as normal but then instantly gets removed so your Dark Eldar ally loses straight away.
This doesn't happen with any other race's ally, just Dark Eldar ally on Marconia.

About the english translation, in battle the text for the Weather mod, the Day and Night Cycle mod and the Kill Counter mod hasn't been translated because the text isn't in the localisation file, it's in the actual scar files for those mods.
This is for the lite version.

Good karma+2 votes
Jaylo138
Jaylo138 - - 5 comments @ Improved Campaign Mod

Thank you for your replies. i do have Unification and addon installed but as Unification doesn't have 2x2 allies for the campaign i'm not really interested in it.

That's one of the best things about your mod that i like, an ally in the campaign.
In my game i have changed all the team colours for all races and units in the campaign and in doing so have changed the team colouring back to the .rtx files.
Team colouring this way means i can have my ally coloured differently than me, for example, for Space Marines i play as the Ultramarines and my ally is Deathwatch.

I am also using my All Race Icons and Shiny Necrons textures that i made years ago.
I have edited your .wtp and .rsh textures for the Necron Titan Seraptek because the textures make the unit look nearly all black obscuring lots of details.
With my edits it looks a lot clearer metal with details showing.

About Discord. the link does work fine it takes you to the Discord invite page.
What i am saying is that when i press "Accept Invite" i get another popup saying "Whoops...Unable to accept invite"

P.S. Thank you for pointing me in the direction of the metamap a.i. files, it was very easy to edit an ally into hard difficulty, but i didn't stop there.
Previously i had to wait for a territory to get to strength 5 before attacking to get a 2x2 battle, now i have made all territory strengths 2x2 battles!

Good karma+2 votes
Jaylo138
Jaylo138 - - 5 comments @ Unification Campaign addon for 6.9.x (by andreowsiejczuk aka AndO3131)

Does this extended metamap mod only work with Unification?

Good karma+1 vote
Jaylo138
Jaylo138 - - 5 comments @ Improved Campaign Mod

Yes i have read the faq and acording to your own faq hard difficulty has smarter a.i. than normal so how can they be the same minus the ally?

"C) Hard: as close as possible to vanilla, the health of the player's units and buildings and the AI are equal, the stronger the strength of the territory, the "smarter the AI", the battle formats:
1) The strength of the territory 1-4 - 1x1 battles;
2) The strength of the territory 5-10 - 1x2 battles - there is no ally."

If the a.i. is smarter on hard then i would like to play on hard with an ally. Can i enable allies on hard from the Kaurava_Alies_2x2.scar file?

Also was the version of your mod with the extra metamap planet and three extra races from the Unification Mod fully working before the Uni team made you take it down?
If it did fully work could i get that version from you?
I have tried joining your Discord but the invite link doesn't seem to be accepting any more invites.

Good karma+2 votes