Today, both Google Play Store and Apple App Store teams of reviewers have approved the release of Math it Right 3D Adventure. After a few months of development of a an amazing and distinctive learning game I am excited to announce Math it Right 3D Adventure is now available on iPhone, iPad, Android smartphones and tablets.
Math it Right 3D Adventure has great and exciting math challenges, this is the math game for your kids aged 6 to 9 years old. Join Pilipili the dragon on his quest to master the foundation of arithmetic operations and times tables, defeat the mischievous Thanatos and save your friends from Dragon City. Control your little dragon using your touchscreen or even connect a gamepad for a different gameplay experience.
Of the challenging aspects of building a game there is especially, one, finding what is actually entertaining and pushes you to play more, and two complete a game development project as a finished product. With these 2 goals in mind, I've started a new prototype with the intention of completing it this time around.
This new project is Math it Right 3D Adventure a fun educational game for little ones, roughly 5 to 8 years old, around math and especially arithmetic with a 3d treasure hunter twist.
While some say math is fun, getting attention from kids to learn arithmetic and times tables is a steep challenge. So the intention here is to ease the learning task such as memorizing times tables, basic additions, or subtractions of integers as a fun experience. Let's gamify arithmetic and times tables.
Thanks to the Unity Asset Store there are several solutions that helped to kick start the project with impressive outputs in a short period of time. This is not an exhaustive list but includes the main tools
Gaia 2 - Terrain & Scene Generator by Procedural Worlds: a system that generates terrain with terra-forming and texturing functions. The stamping tool helped me to define the overall shape of the island. The solution includes additional tools and scripts such as a character controller
Kinematic Character Controller by Philippe St-Amand, a set of low-level scripts to help to build a precise and responsive character controller. This requires you to get your hands on the code but get impressive results with smooth and tight control of a third-person character.
The new Input System from Unity helped to build versatile controls between gamepads, touchscreen, keyboard, or mouse. This makes the game a truly multi-platform solution.
Flat Kit: Toon Shading and Water by Dustyroom, the very customizable solution for cel-shading. It gives a nice cartoonish look with great controls on the rendering.
See some video and pictures of the early preview. More to come soon!