Hey! I thought that having a class to just show that the item is aesthetic (something useless that you can collect; say like a pet rock or memorabilia) would help identify the item better as other items are being implemented with Equippable/Consumable/Quest before them. It makes it a little easier to identify what items are what in the code.
Plus it sets the type so the item (when added) knows what part of the inventory slots to go to!
JakeJimmyThorne
Jake joined
I'm currently a student at University studying games programming who just loves developing and playing games!