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Comment History
jackal_ut
jackal_ut - - 13 comments @ Operation Road Rage - 64 Coop

another great work from Minor_Kemp
Thnx

Good karma+4 votes
jackal_ut
jackal_ut - - 13 comments @ PLL05_MORTARTY.1

Thank you, you are great

Good karma+2 votes
jackal_ut
jackal_ut - - 13 comments @ PLL05_MORTARTY.1

@mortarty
Sorry i ask it here, i cannot reach you otherwise.

I know you have the file aidefault.ai with coordinates, i had i too but i don't know where.
I think i deleted it, can you give me that file or a link to it.

Good karma+1 vote
jackal_ut
jackal_ut - - 13 comments @ Dalian Plant - 64 Coop

that's right about the helicopter. i think i make the spawnpoint only human

Good karma+1 vote
jackal_ut
jackal_ut - - 13 comments @ Dalian Plant - 64 Coop

the problem is still there sorry.

Good karma+3 votes
jackal_ut
jackal_ut - - 13 comments @ Dalian Plant - 64 Coop

Very nice, thank you minor_kemp

Good karma+3 votes
jackal_ut
jackal_ut - - 13 comments @ Dalian Plant - 64 Coop

You do really good work, but in my opinion there is a bug in this map.
On the carrier deck are three spawnpoints, when the bots spawn they fall dead repeatly.

Sometimes when i spawn on the metal plate on the carrier deck i get stuck and i cannot walk out of te plate

Good karma+3 votes
jackal_ut
jackal_ut - - 13 comments @ GreatWall Battleline

vegitation missing textures.
Can you update it.
objects/vegitation/asia/textures/leaf_nc_oakde_lod.dds levels\greatwall_battleline\overgrowth\OvergrowthAtlas0.dds, 0, 0, 0, 0.125, 1
objects/vegitation/asia/textures/leaf_ncoak02_lod.dds levels\greatwall_battleline\overgrowth\OvergrowthAtlas0.dds, 0, 0.125, 0, 0.125, 1
objects/vegitation/asia/textures/leaf_ncweeping02de_lod.dds levels\greatwall_battleline\overgrowth\OvergrowthAtlas0.dds, 0, 0.25, 0, 0.125, 1
objects/vegitation/asia/textures/ncpineleaf02lodde.dds levels\greatwall_battleline\overgrowth\OvergrowthAtlas0.dds, 0, 0.375, 0, 0.125, 1
objects/vegitation/asia/textures/tile_ncbark01de_lod.dds levels\greatwall_battleline\overgrowth\OvergrowthAtlas0.dds, 0, 0.5, 0, 0.125, 0.5

Good karma+1 vote
jackal_ut
jackal_ut - - 13 comments @ YF-23 Black Widow II

Wow, nice model really really nice. b.t.w. what map is playing at 0:47 it looks nice, where can i find it.

Good karma+1 vote
jackal_ut
jackal_ut - - 13 comments @ Operation Batata for AIX

The patches you talking about is already installed along time ago i see.
this patch is fixing mostly the ammo load above the 1023.
That's another error, this error is talking about max of 255 things.
I think that your map has too much ladders, above the 255 i think.

Good karma+1 vote
jackal_ut
jackal_ut - - 13 comments @ Operation Batata for AIX

thnx for your reply.
i check this patches

Good karma+1 vote
jackal_ut
jackal_ut - - 13 comments @ Operation Batata for AIX

Nice map, super nice map.
But i can only play it myself with bots, when i play it on lan or internet with my friend and bots the game crashes with the following error.
Debug assertion Failed!
Version: 1.5xxxxxxxx Build date:
Module: io

File:
C\dice\projects\bf2branches\patch_1_50\code\bf2\io\Bitstream.inl
Line: 59
Text: (fatal error) Value out of bounds val 282 lower 0 upper: 255

Good karma+1 vote
jackal_ut
jackal_ut - - 13 comments @ F16 USAF Thunderbirds skin

Cannot do this, de problem is that the textures left on the right mirroring.

Good karma+3 votes