Thanks chtakadeathcruzer -
Appreciate the advice, and vote of confidence.
Thanks chtakadeathcruzer -
Appreciate the advice, and vote of confidence.
Yes, I am actively working on this.
Hmm, just noticed I replied to the wrong post here (to rufferson) --- his post is next. Whoops!
Hey Hamish -
Wow thanks! For sure, I really enjoy discussing the design and gameplay of Salvation Prophecy (or any game) with people. The quality of conversation here on Desura is particularly good. For whatever reason, Desura seems to attract very smart and very cool folks.
I see from your gamingonlinux. profile that you're from Alberta. I made Salvation Prophecy while living a little further east on the prairies - Manitoba and Saskatchewan. Go Canada! :)
I hear what you're saying, megaflux.
I learned a ton, both design and technically, from making Salvation Prophecy. It is an unusual combination of space sim / shooter / action-RPG / strategy, and getting the pieces to fit together just right was a huge challenge. There weren't many other similar games to model the design after.
There's a few design aspects I think I could nail better the second time around. Agreed, there are a bunch of core components I could reuse and expand on. But there are also a few baseline design decisions I'd like to change as well. Also, I'd love to do a much bigger universe, and include much better modding support.
Either way, if I am in a financial position to keep working on big complicated space epics, it won't be to add piddily little DLCs. :)
I hear you. And don't get me wrong - I like complex games, and unusual games that don't rehash the same gameplay. Still, I think anything that can be taught in a manual can also be taught in-game through a tutorial, hints, and in-game help. But manuals can be great too, for people who like to learn a game that way. I too remember hungrily digging into manuals for a new game purchase. That's why I provided both - it works good for different sorts of folks who learn in different ways. Thanks for your thoughts megaflux - interesting discussion!
Hi gregfriis -
Thanks for dropping by. You're right, there were certain constraints I needed to work within because of the small budget and manpower available to me. I am very interested in doing a sequel or expansion. But it all depends on how well the game sells. Now that the game has fnially been greenlit for sale on Steam, this should be something I find out in the coming months. Desura and the other distributors I've worked with up until now are great. But Steam's giant userbase is critical for a pc game to be successful.
Thanks! It was very exciting to finally make it.
But you Desura folks are extra cool for playing the game before it launched on Steam. ;)
Game manuals are old skool. But I like 'em too.
These days, you should design games so they can just be picked up and played. But a manual is great for those who want a more in-depth view into how things work. Or who prefer preparing ahead of time, rather than jumping in and learning "trial by fire" style.
Hmm, I wonder how that disappeared?
Here's a link to the manual:
Backup.filesanywhere.com
Cool, thanks for the update - glad everything is working out!
That is very, very strange. It should be impossible for the language to "just switch" to french unless you specifically modify a configuration file. And that's not something that could just happen accidentally or by itself.
Send me an email at jabberwocky@salvationprophecy.com, and we'll have a closer look at what's going on.
Ahh, the link is good now. Thanks PlayX! :
It says the video is private when you click that link.
Hiya Xovan - thanks for dropping by to give the game a thumbs up. It really makes my day better to read something like this. :) I'm glad you're having fun!
Re: The droid unity + focus stims + tech level 5 disruptor = Maximum Carnage.
Haha - I cannot argue with your math. ;)
I think a lot of players underutilize the stims other than nano-surgery (the heal). But these other stims can be really powerful if used in the right situations.
I didn't know, so thanks a lot for bringing it up!
Hi fumaison,
I'm prevented from making a 64-bit version because I use the closed-source PhysX library, which only comes in 32-bit form. For a 64-bit exe, you need all libraries to be 64-bit as well.
That being said, many people running 64-bit linux have been able to get the game working quite easily. On Ubuntu, it's just a matter of installing the package ia32-libs. This is all explained in a README file included with the game.
Awesome, I'm glad you're enjoying the game Charrety. Thanks for posting.
Hiya pacerdawn -
Dang, sorry you ran into a bug. The game has generally been quite stable. I can see how this might happen though - the tutorial has a lot of one-off code to make sure you follow the instructions. I may have overlooked using the jump shortkey. Thanks for the bug report, I'll fix that up. The work-around is just to use the jump button as instructed by the tutorial. But for sure, it should work either way.
Hi Hamish - nice to see you here on Desura - I recognize your profile from GamingOnLinux. I appreciate the solid support from you and the linux crowd.
Cool, thanks for letting me know.
Cool, thanks for the info.
Dang, I spent a lot of time trying to make the game behave properly with dual monitors. I tested on both nvidia and amd cards under ubuntu 12.04. I wonder what's different about your setup than mine?
Hey rufferson,
I responded to this over on my support forums, so I don't clutter up the Desura comments section with a bunch of technical linux stuff. Here's the link: Salvationprophecy.com
Agreed on the linux movement, rufferson!
I'll check into the liblcms thing and get back to you. Thanks for the ldd output.
Heh, well, I guess it's all a publicity contest, isn't it. ;)
Thanks for recognizing the effort. It took me 5 years.
Wow, I beat the HiB! That's super cool. :)
I'm really glad you're enjoying the game. Thanks for dropping by to say so. For sure, games like Salvation Prophecy would benefit greatly from having a much larger budget and team than I had. But us little scrappy indies gotta start somewhere. ;)
This has been fixed. A fresh install of the game will resolve the issue. Thanks for the report.
Ahh cool, thanks for posting back with the solution. I'm glad everything is running smoothly! You're the first gentoo 64-bit Salvation Prophecy player I'm aware of. :)
JabberwockyX
Sean joined
Overworked indie dev.