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Comment History
j3ll3
j3ll3 - - 4 comments @ Diablo 2: Is Alive - full version released!

"testing mechanics" = not playing the play style you're gonna play once you actually get levels.

GL with your mod. You're definitely gonna need it.

Good karma+1 vote
j3ll3
j3ll3 - - 4 comments @ Diablo 2: Is Alive - full version released!

The thing about vanilla is that the start is so quick and easy that it doesn't really matter - in your mod the progression is slowed so much down (and the difficulty increased) that it matters a lot. You can have 95% of your mod as hard as you want, but if you refuse to provide any tools to the caster early game I really recommend lowering the difficulty in the zones up to darkwood and you can keep the rest of the game untouched.
Alternatively give way more xp so level ~10 is fairly quickly reached.

Good karma+2 votes
j3ll3
j3ll3 - - 4 comments @ Diablo 2: Is Alive - full version released!

I never said I wanted something easy - in fact I've played most of the hard d2 mods out there and had tons of fun with them. What Im saying is that if I pick a caster then it means that I really wanna play a caster - not a (terribly weak) melee-with-no-skills-to-support-the-style for the fist 5? 10? hours

Good karma+2 votes
j3ll3
j3ll3 - - 4 comments @ Diablo 2: Is Alive - full version released!

Are you supposed to get <40 xp per kill from level 3? Getting from 4 to 5 is literally a 40 minute grind. Nedless to say starting/playing a "caster" (lol jk, no mana for spells. Have fun looking like an idiot with your scepter) in the current state is a ****** experience

Good karma+3 votes