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Comment History  (0 - 30 of 66)
Iretuerye
Iretuerye - - 66 comments @ NV BINOC & SCOPES TOGGLE V1.0.7.1 (BEEF'S SHADER V1.1.1,DX8 VERSION INCLUDED)

Great addon, but the game crashes when zooming out from scope if HV goggles is active (NV_Binoc_Scopes_Toggle_With_HV installed):

Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : ..\xrServerEntities\script_engine.cpp
Line : 206
Description : fatal error
Arguments : LUA error: ...y 1.5.1 release\gamedata\scripts\nv_toggle_scopes.script:474: attempt to call field 'update_nvgs' (a nil value)

stack trace:

Good karma+1 vote
Iretuerye
Iretuerye - - 66 comments @ Hideout Furniture (HF) v2.2.1

Yes, amazing work! Time to illuminate some bases.

Imgur.com

Good karma+6 votes
Iretuerye
Iretuerye - - 66 comments @ Golden Autumn Retexture [UPDATE 1]

Can you add screenshots? For example on imgur?

Good karma+1 vote
Iretuerye
Iretuerye - - 66 comments @ HeatVision v1.3 [DLTX]

Awesome addon! I was thinking about that since Anomaly was released in 2019.
Great work, but nighvision and flashlight on thermalvision not working now (I'm using Beef's NVG).
Is it possible to extend cool down time, or it is in the engine binaries?

Edit: problem with common nvg was fixed with last version

Good karma+1 vote
Iretuerye
Iretuerye - - 66 comments @ Golden Autumn Retexture [UPDATE 1]

In console:

r2_sun_lumscale 3
r2_sun_lumscale_amb 3
r2_sun_lumscale_hemi 1,0
r2_tonemape_lowlume 0,75
r2_tonemap_middlegray 1

In game menu:

Gamma 1.1
Contrast 1
Brightness 1.1

Reshade shaders:

Agressor Reshade + RTGI shader

Good karma+2 votes
Iretuerye
Iretuerye - - 66 comments @ Iretuerye

Не знаю, актуально еще отвечать, или нет. Возможно скоро займусь адаптацией, выкину поддержку 4x3. С очень широким форматом я пока не знаю что делать, у меня такого монитора нет.
Очень сложно поддерживать актуальность даже простого аддона при постоянно меняющемся моде. Плюс отсутствие времени и мотивации.

Good karma+2 votes
Iretuerye
Iretuerye - - 66 comments @ Golden Autumn Retexture [UPDATE 1]

Maybe in the future I will add several versions of grass and trees.

Good karma+5 votes
Iretuerye
Iretuerye - - 66 comments @ Golden Autumn Retexture [UPDATE 1]

50 Shades of grey and brown, ugh? It looks good for Misery mod, but I'm so tired of seeing this in November in my region, let alone in the true-stalker-look-mods and addons. I wanted to add a little October here.

Good karma+10 votes
Iretuerye
Iretuerye - - 66 comments @ Golden Autumn Retexture [UPDATE 1]

Basically, yes, the grass remains green, but according to my observations, some of it turns yellow, and some becomes dry at the same time. In a game, the color and overall perception of the picture is highly dependent on the lighting.
Perhaps in the future I will make an alternative version or you can delete addon gamedata folder, which content all grass presets.

Good karma+4 votes
Iretuerye
Iretuerye - - 66 comments @ Golden Autumn Retexture [UPDATE 1]

Thanks! It is Agressor Reshade with RTGI shader on all screenshots, but ambient lighting turned off.

Good karma+2 votes
Iretuerye
Iretuerye - - 66 comments @ Iretuerye

Используй, конечно, только как соавтора меня тоже включи.

Good karma+1 vote
Iretuerye
Iretuerye - - 66 comments @ Anomaly Scopes Revision v1.023 [DX10-11 Patch]

Think it's not, it's a retexture mode mostly, those configs which were changed are not critical for a playthrough with other addons.

Good karma+1 vote
Iretuerye
Iretuerye - - 66 comments @ Anomaly Scopes Revision v1.023 [DX10-11 Patch]

Can you sent me screenshots with imgur (for example)?

Good karma+1 vote
Iretuerye
Iretuerye - - 66 comments @ Anomaly Scopes Revision v1.023 [DX10-11 Patch]

Do the dx9 patch (Reticles folder) from the latest addon version work for you?

Good karma+1 vote
Iretuerye
Iretuerye - - 66 comments @ Anomaly Scopes Revision v1.023 [DX10-11 Patch]

Yep, fix for that scopes is on the way. Good to hear that works now, thanks!

Good karma+2 votes
Iretuerye
Iretuerye - - 66 comments @ Anomaly Scopes Revision v1.023 [DX10-11 Patch]

Do you mean Mk 14 Holosight?

Good karma+1 vote
Iretuerye
Iretuerye - - 66 comments @ Anomaly Scopes Revision v1.023 [DX10-11 Patch]

AUG scope reticle is downscaled now.

Good karma+1 vote
Iretuerye
Iretuerye - - 66 comments @ Anomaly Scopes Revision v1.023 [DX10-11 Patch]

Good! I went to test this issue.

Good karma+2 votes
Iretuerye
Iretuerye - - 66 comments @ Anomaly Scopes Revision v1.023 [DX10-11 Patch]

Yep, I'm using DX9 mode, and I could not even imagine this kind of problem.

Good karma+1 vote
Iretuerye
Iretuerye - - 66 comments @ Anomaly Scopes Revision v1.023 [DX10-11 Patch]

Most of the problems with this addon is an incompatibility with different render modes. Different render modes are using different values of the screen correctness ratio in configs.

You can try screen ratio patch (Reticles folder) for Direct X10-11.

Good karma+1 vote
Iretuerye
Iretuerye - - 66 comments @ Anomaly Scopes Revision v1.023 [DX10-11 Patch]

It's strange, what is your screen ratio, resolution and render mode you use (Direct X8-9 or Direct X10-11)?

Good karma+1 vote
Iretuerye
Iretuerye - - 66 comments @ Anomaly Scopes Revision v1.023 [DX10-11 Patch]

I was updated addon with fixed textures and configs, think you could try it (again), sorry for that messy.

Good karma+1 vote
Iretuerye
Iretuerye - - 66 comments @ Anomaly Scopes Revision v1.023 [DX10-11 Patch]

This is strange and needs to being tested with other render modes. At least a holographic/collimator and ACOG reticle sights are centered now.

UPD: It's my fault. I was in a hurry and forget to place corrected sights textures in the addon folder...

Good karma+1 vote
Iretuerye
Iretuerye - - 66 comments @ Anomaly Scopes Revision v1.023 [DX10-11 Patch]

Does fix for 16x9 ratio work now?

Good karma+2 votes
Iretuerye
Iretuerye - - 66 comments @ Anomaly Scopes Revision v1.023 [DX10-11 Patch]

Sorry about these bugs, I need some time to fix all the crap, that happened. I don't want to repair addon with little portions. Probably I solve off-centered errors with 16:9 screens, but also I need to correct holographic sights, and this is annoying and requires more time, then optic scopes, because of testing and fixing.

Good karma+8 votes
Iretuerye
Iretuerye - - 66 comments @ Anomaly Scopes Revision v1.023 [DX10-11 Patch]

I'm working on that, sorry. I also need to fix some of the holographic sights (Kobra EKP especially).

Good karma+3 votes
Iretuerye
Iretuerye - - 66 comments @ Anomaly Scopes Revision v1.023 [DX10-11 Patch]

Thank you for bug reports! I fix it soon.

Good karma+3 votes
Iretuerye
Iretuerye - - 66 comments @ Anomaly Scopes Revision v1.023 [DX10-11 Patch]

Ugh, seems there is a ton of bugs... Do the reticles are so bad centered? I have just tested it with debug mode, and misalignment is about 1-4 px for holographic sight/ACOG, and 5-6 (this one is bad) for Kobra sight. This needs to be fixed ASAP, but it's not critical. Can someone post more screenshots?
Wait, the problem is only with optic scopes?

Good karma+3 votes
Iretuerye
Iretuerye - - 66 comments @ Anomaly Scopes Revision v1.023 [DX10-11 Patch]

Oh, wait, 16x10? Sorry, I'll do compatibility for this format a little bit later (maybe tomorrow), I have to do some bugfixes with holographic sights firstly.

Good karma+3 votes
Iretuerye
Iretuerye - - 66 comments @ Anomaly Scopes Revision v1.023 [DX10-11 Patch]

Scopes comparison matrix was added.

Good karma+2 votes