Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

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Soon I will have things to post.

v106 RECODED - compiles leaner, meaner and faster than standard v106.
And should be available in the next couple of months.
I'm debating changing the code to exclude quake 1 items, weapons, artifacts and the standard player.
Monsters can already be left out - but you still get the AI base.
The point to this is that if you want to make a new quake 1 style game the framework is there but you are not stuck with all the foibles of the quake 1 code set.

I'm also going to spiff up the quake-hack code and see if I can get it to do what its supposed to. Quake-hack is already ported to the v107 code set. Next step is to fix its flaws.
Open worlds seem to be all the rage - the Order 1886, the new Batman Arkham, GTA V - how about an open world quake one!? (OMG...I think I'm actually drooling. No wait, its just lunch time.)

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