Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
A study of Gauntlet, the arcade phenomena or why rebuild a classic game?
Quake Hack is a new way to play Quake 1 via random map generation
Todays topic: using print code to hunt down bugs and logic faults.
PᴀɪɴKᴇᴇᴘ 3.0 - updating this DM classic is my mission.
Well penned article by James Long details much about the quest for better Quake C!
"the Archons" - where is it? This is the coming 1.2 beta release update!
Watch as James and Mike of Cinemassacre play a game...
Replace the default quake-c frame macro with this slick piece of code.
Design notes, editor theory, descriptions, design philosophy, brush structure, sky boxes, entities (good and bad) and last / most, the player!
Details of the quake-c interface with a human
Steps to become an Archon. (standard summary field filler clause.)
Move and rotate quake entities with velocity. --
The era is ended...long live DooM - did anyone ever realize mood was doom backwards (yes, 50 char summary filler goes here)
Just two days. The Day of the Doctor. 5oth anniversary special.
Using the .touch() function call to get down with quake entities.
Using traceline to find entities, do beam damage, and other cool stuff.
Using parm[1-16] efficiently to store player data during level transitions.
How far have we come? A look into advancements related to the Quake one engine.
Matt Smith is stepping down - we know this. His replacement will be announced this sunday - "8.4.2013". Stay tuned Doctor Who fans!
Get Inspired! We are all programmers and creators. You program your own life, and create your own daily content in the simulation we call "reality".
The quake-c entity .think() function pointer is an engine managed timing concept that is used on nearly every entity in the game.
Darkplaces can load Quake III maps. This tutorial will demonstrate how to get the most of those maps by using quake-c to populate them with quake one...
Comparison of C pointers, structs and Quake-C's entity type.
Elements available in Chaos Archon 1.0 alpha release
Or how to tell where the gun aim is pointing and how to get there...
Quake c has built in functions to send server and client commands, stuffcmd and localcmd - Not a trivial task and needed for complex mods. This tutorial...
Design: enter free for all deathmatch, become an Archon, lay down a magic onslaught like no other.
Quake one custom server variables - how to code them in quake-c (under darkplaces engines) and how to code them in any quake engine source.
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