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Gauntlet Sanctuary prospectus
dungeon javascript engine

Gauntlet Sanctuary prospectus

Gauntlet Sanctuary

A study of Gauntlet, the arcade phenomena or why rebuild a classic game?

Quake Hack design
Quake

Quake Hack design

Quake Hack 4 comments

Quake Hack is a new way to play Quake 1 via random map generation

Quake c - trace and report

Quake c - trace and report

DarkPlaces engine Server Side Coding

Todays topic: using print code to hunt down bugs and logic faults.

The "Big Ânouncement"
Quake

The "Big Ânouncement"

Painkeep v3.0 2 comments

PᴀɪɴKᴇᴇᴘ 3.0 - updating this DM classic is my mission.

Trials and Tribulations
Conquest (RTS)

Trials and Tribulations

Conquest (RTS) 2 comments

Well penned article by James Long details much about the quest for better Quake C!

Chaos mod mark (II) - "the Archons"

Chaos mod mark (II) - "the Archons"

DarkPlaces engine 3 comments

"the Archons" - where is it? This is the coming 1.2 beta release update!

James and Mike play... Daikatana

James and Mike play... Daikatana

News 1 comment

Watch as James and Mike of Cinemassacre play a game...

qc++ macro #define framer(...)

qc++ macro #define framer(...)

DarkPlaces engine Server Side Coding 13 comments

Replace the default quake-c frame macro with this slick piece of code.

What is in a map?
Quake

What is in a map?

Chaos Archon

Design notes, editor theory, descriptions, design philosophy, brush structure, sky boxes, entities (good and bad) and last / most, the player!

Quake c - be impulsive
Quake

Quake c - be impulsive

Quake Server Side Coding 4 comments

Details of the quake-c interface with a human

Chaos mod: Archon gameplay 01
Quake

Chaos mod: Archon gameplay 01

Chaos Archon Design/Concepts 1 comment

Steps to become an Archon. (standard summary field filler clause.)

Quake c - Velocity
Quake

Quake c - Velocity

Quake Server Side Coding 3 comments

Move and rotate quake entities with velocity. --

Carmack left iD Software

Carmack left iD Software

News 1 comment

The era is ended...long live DooM - did anyone ever realize mood was doom backwards (yes, 50 char summary filler goes here)

Classic Doctor...on the 23rd ?!

Classic Doctor...on the 23rd ?!

Moddb Doctor Who Fans 7 comments

Just two days. The Day of the Doctor. 5oth anniversary special.

Quake-c - Touch
Quake

Quake-c - Touch

Quake Server Side Coding 2 comments

Using the .touch() function call to get down with quake entities.

The Lost!
Quake

The Lost!

Chaos Archon 1 comment

106 lost Doctor Who episodes found

Quake c - Traceline
Quake

Quake c - Traceline

Quake Server Side Coding 3 comments

Using traceline to find entities, do beam damage, and other cool stuff.

Quake c - parm* variable storage

Quake c - parm* variable storage

DarkPlaces engine Server Side Coding 3 comments

Using parm[1-16] efficiently to store player data during level transitions.

How far - "a road map of Quake features"
Quake

How far - "a road map of Quake features"

Chaos Archon 3 comments

How far have we come? A look into advancements related to the Quake one engine.

New Doctor Who - announcement !!!

New Doctor Who - announcement !!!

Moddb Doctor Who Fans 1 comment

Matt Smith is stepping down - we know this. His replacement will be announced this sunday - "8.4.2013". Stay tuned Doctor Who fans!

Programming / Creating
Conquest (RTS)

Programming / Creating

Conquest (RTS)

Get Inspired! We are all programmers and creators. You program your own life, and create your own daily content in the simulation we call "reality".

Conquest feature set
Conquest (RTS)

Conquest feature set

Conquest (RTS)

Credit list and a brief overview of the conquest feature set.

Quake c - .think() and .nextthink
Quake

Quake c - .think() and .nextthink

Quake Server Side Coding

The quake-c entity .think() function pointer is an engine managed timing concept that is used on nearly every entity in the game.

Quake c - using map entity spawn functions to load Quake III maps in Darkplaces

Quake c - using map entity spawn functions to load Quake III maps in Darkplaces

DarkPlaces engine Server Side Coding

Darkplaces can load Quake III maps. This tutorial will demonstrate how to get the most of those maps by using quake-c to populate them with quake one...

Quake c - pointers, struct and the entity
Quake

Quake c - pointers, struct and the entity

Quake Server Side Coding 5 comments

Comparison of C pointers, structs and Quake-C's entity type.

Visible feature set

Visible feature set

DarkPlaces engine 5 comments

Elements available in Chaos Archon 1.0 alpha release

Quake c - of vectors and angles

Quake c - of vectors and angles

DarkPlaces engine Server Side Coding 3 comments

Or how to tell where the gun aim is pointing and how to get there...

Quake c - server and client controls
Quake

Quake c - server and client controls

Quake Server Side Coding 3 comments

Quake c has built in functions to send server and client commands, stuffcmd and localcmd - Not a trivial task and needed for complex mods. This tutorial...

Announcing Chaos mod: Archon
Quake

Announcing Chaos mod: Archon

Chaos Archon

Design: enter free for all deathmatch, become an Archon, lay down a magic onslaught like no other.

Quake c - create and use custom server variables
Quake

Quake c - create and use custom server variables

Quake Server Side Coding 4 comments

Quake one custom server variables - how to code them in quake-c (under darkplaces engines) and how to code them in any quake engine source.