Yup. In bind_campfire.script, replace lines 90–112 with
function immersive_save(save_cmd)
if _G.immersive_campfire_cmd then return end
_G.immersive_campfire_cmd = save_cmd
get_console():execute(_G.immersive_campfire_cmd)
_G.immersive_campfire_cmd = nil
end
Just note that it will reintroduce the brief screen flicker when you save.
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