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Comment History
Imnus
Imnus - - 6 comments @ Historical Project Mod

Man, you went so heavy with the
diplomatic_influence = {
who = FROM
value = 400
}

Just so you know every 50 from value in that code it's equivalent to 100 influence points in the game, basically
diplomatic_influence = {
who = FROM
value = 250
}
would take you from Hostile (with 0 points) all the way to In Sphere, it'll even remove the country from someone else Sphere in the process, that makes those events way too powerful, don't you think?

At 400 like the 'The Treaty of Guadalupe Hidalgo' event it'll even remove all the influence points from other GPs too.

You should be careful with that, and if possible don't use it all.

Good karma+1 vote
Imnus
Imnus - - 6 comments @ Historical Project Mod version 0.3.6 - HOD 3.0.4

Man, you went so heavy with the
diplomatic_influence = {
who = FROM
value = 400
}

Just so you know every 50 from value in that code it's equivalent to 100 influence points in the game, basically
diplomatic_influence = {
who = FROM
value = 250
}
would take you from Hostile (with 0 points) all the way to In Sphere, it'll even remove the country from someone else Sphere in the process, that makes those events way too powerful, don't you think?

At 400 like the 'The Treaty of Guadalupe Hidalgo' event it'll even remove all the influence points from other GPs too.

You should be careful with that, and if possible don't use it all.

Good karma+1 vote
Imnus
Imnus - - 6 comments @ Historical Project Mod version 0.3.6 - HOD 3.0.4

Hi, is the "set_country_flag = medicine_invented" event in 'CleanUp.txt' correct?

I don't think it sets the flag correctly for the player, though I think it does for the AI.

Good karma+1 vote
Imnus
Imnus - - 6 comments @ Historical Project Mod version 0.3.6 - HOD 3.0.4

Hi, I have a questions about CBs.

What's the purpose of this part of code?

#pro-military AI will not grab cores of non-existing, non-union countries
#unless they own some cores or it's part of their culture group
#jingoistic will also grab existing cores that they already own some of
#fascist & communist countries are exempt from this
OR = {
THIS = { ai = no }
THIS = { government = proletarian_dictatorship }
THIS = { government = fascist_dictatorship }
AND = {
THIS = { war_policy = pro_military }
any_owned_province = {
any_core = {
is_cultural_union = no
exists = no
OR = {
any_core = { owned_by = THIS }
is_culture_group = THIS
}
}
}
}
AND = {
THIS = { war_policy = jingoism }
any_owned_province = {
any_core = {
OR = {
any_core = { owned_by = THIS }
AND = {
exists = no
is_cultural_union = no
is_culture_group = THIS
}
}
}
}
}
}

Good karma+1 vote
Imnus
Imnus - - 6 comments @ Economy and Event Spam

Hi, my IP is blocked in 4chan so I'll try here.

I was reading this: Moddb.com, and wouldn't it be better if paying for provinces was determined by range and not from being overseas or different continent, like the UK wouldn't pay for France for example since it's very close, but would pay for pretty much anything else.

Good karma+1 vote
Imnus
Imnus - - 6 comments @ Historical Project Mod - 0.3.2.3 for Patch 3.0.4

Hi man, thanks for your work.

What is the latest version for the Patch 3.0.3 of this mod?

Because at Pastebin.com, it said:
'Historical Project Mod - Version 0.3.2.1 Beta FOR HOD 0.3.3 - 23/12/2015. NOT Save Game Compatible.'

But here at moddb.com it said:
'Historical Project Mod - 0.3.2.1 for Patch 3.0.4 - HPM_0.3.2.1_Beta.7z'

Are they two different versions one for Patch 3.0.3 and other for Patch 3.0.4.

I have v0.3.1.8 and v0.3.2.1 [https://www.dropbox.com/s/45g1e4wczx1y90s/HPM 0.3.2.1 For 3.03.7z?dl=0].

Is the last one compatible with Patch 3.0.3, it says in the name 'HPM 0.3.2.1 For 3.03' but like I said at moddb.com it says different.

Good karma+2 votes