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ImCheekiBreeking
ImCheekiBreeking - - 2 comments @ Quick Melee Attack for Anomaly 1.5.1 - OUTDATED

My man, it was way more than clear, thanks, it worked perfectly as soon as I tried!
Now I won't be updated on my health status everytime I panic-stab a Monolith jumping on me from around the corner :D

Thank you very much! May I suggest to include what you just explained me in the addon description? Maybe with a "Use at your own risk" disclaimer (I know there's people who mess around with the scripts, f*cks them up, and then comes here complaining that "bUhuU YoUr AdDoN DoeShn'T WoRk!!1!")

Good karma+2 votes
ImCheekiBreeking
ImCheekiBreeking - - 2 comments @ Quick Melee Attack for Anomaly 1.5.1 - OUTDATED

Hi, great job, this works great with the "knife/pistol in binoculars slot"!
I wanted to ask you, is there a way to change manually (in the script file itself) the key bind? I have a small issue, i just installed OPFOR_ClearHUD addon, and both yours and OPFOR_'s addon use the same keybinding from the in-game key binding menu (depending on the order of installation, I see only the "Quick Melee" keybind or the "Health Check" keybind to choose a key for).

So basically, I stab the air everytime i try to check my health. I tried messing around a bit, but this got me nowhere. So I wonder if there's a way to have Health Check as an "in-game selectable" bind, and to manually set the Quick Melee keybind from the script file itself.

I don't know if this is helpful (I know jackshit about coding), but I noticed both scripts (for Quick Melee and Health Check) share the same line

"if (bind == key_bindings.kCUSTOM24)"

Thanks in advance!

Good karma+2 votes