Could you make that a toggleable option? Say I wipe out a faction, I'd rather not have them come back and retake territory while I'm across the zone and can't help defend.
Could you make that a toggleable option? Say I wipe out a faction, I'd rather not have them come back and retake territory while I'm across the zone and can't help defend.
I ended up grabbing the UI debug script from the Team Epic release of AO. The problem with the debug script here is that there's quite a few lines in the spawner tables that are missing quotation marks and commas after each line which I think breaks the script and why it wont run.
It worked, only problem is none of the new weapons are showing up in the spawner menu. I was hoping to give the M134 to everyone and see how crazy the fights get lol.
After patching COC to the lastest version, 1.2.24, then dropping the gamedata folder from AO ontop the debug menu won't load. The console even shows debug menu script failed to load. I tested and the debug menu works fine in the lastest patch of COC. I reinstalled everything and tried it again and still same issue. Just curious if you have a hotix or anything like that.
What does this mod change as far as the game files, just the handling or more? Just wondering if I can combine this with other mods like realistic car mods.
I'll have to make sure I take a sniper rifle with me to that level, burers in open spaces like that is too scary for me.
I was thinking the same thing, are you guys gona look for another host now or wait til you've got 2.5 wrapped up then search?
Actually one of the "camps" in the garbage, it's even in vanilla. It's usually occupied by Loners or Bandits in vanilla who get their *** bit off by dogs and pigs/flesh.
So then this is kinda like the console in Bathesda games that let you get unstuck etc. but relating to broken quests?
I think a lot of people use the GP5 simply because it's a cheap mask and they don't have 200 dollars/euros/whatever to spend on a cosplay item.
I also agree it'd be neat to have dogs and other monster sounds after a loud rifle shot/gun fight. Perhaps even have crows flying away once a firefight breaks out. Of course the game engine can only do so much and I'm sure this mod is pushing it's limits as it is without these "fluff" features we'd like.
If you look closely, the light is actually a muzzle flash and the guy looks to be getting shot while reloading.
Also will enemies be just as "blind" as the actor in dark situations like this if they don't have NV capable suits?
Is this the audio that will be used in game or just for testing/show features purposes? Might just be the video but the gunfire sounds too... gamish and unrealistic.
Pripyat played much the same in ShoC, I blame the publishers more than GSC though.
So then most of the radiation has been removed like in SMP for ShoC? I never really explored the CNPP in CS to know if the radiation is instantly fatal like most areas in ShoC.
I hope there's more civilian zombies here than in other mods. Yantar seems to be largely left alone by modders for some reason.
The quest to kill the snitch should have been to kill Snitch, instead of the Freedom traitor.
That soldier decided he didn't need legs anymore? :P
Sid looks a bit small there, that lamp is almost as big as his head and that laptop is like 1.5x the size of his torso. Or is that Sid's smaller, smarmier cousin?
That's not a knife, this is a knoif!
Will the weapon slots but like Vanilla SoC and CS where you have a secondary weapon slot for pistols and such then a primary weapon slot where you put rifles and shotguns or like CoP where you can have any combination you like?
But I thought Complete was supposed to be done by artists and therefore artistic?!?!?!
Looks nice from the screens, I'd try it but my poor 9800 would **** itself trying to render the purdy effects.
Do you have a list of weapons you have and plan to put into the game?
Also revolvers, thats something alot of modders don't include for some reason. I don't remember any in any mods for SoC or CS besides the "bulldog" grenade launcher.
He's trying to read the instructions for his new bolter.
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