Hello everybody and Assalamun Alaikum! I'm Ömer, a university student living in İstanbul, Turkey. I'm a 3D modeller working with 3DS Max, ZBrush and Blender; 2D Photoshop artist; C, C++ and Java programmer and a BF2 modder. My favourite games are BF2 and BF3, PR, Squad, Insurgency, M&B Warband, and ArmA III. I'm interested in history (any kind of) and drawing. I really keen on weapons, especially modern light firearms. If you need any help about advising, modelling or learning modding, feel free to talk with me via PM. I'll try to help as possible as I can. Keep enjoyed when surfing in my profile and have a nice day! I-Omer-I (A.K.A. Mujaheed, if you see this name in somewhere like Agar.io it's probably me)
It's my first player (and human) model and prepared for BF2:TaW mod. It's made with 7000 polygons, used Turkish Multicam camouflage pattern I made and shared before, made 4096 square px texture map, has no normal map and kit meshes are not textured yet. I'll probably use retextured EU kit models for TAF team, but I prepared some kit meshes that needed. It's just shared as demonstration and purposes to gain advices and critics for making the model ready to use in game. If you have any ideas please share your opinion to make it better.