Hello everybody and Assalamun Alaikum! I'm Ömer, a university student living in İstanbul, Turkey. I'm a 3D modeller working with 3DS Max, ZBrush and Blender; 2D Photoshop artist; C, C++ and Java programmer and a BF2 modder. My favourite games are BF2 and BF3, PR, Squad, Insurgency, M&B Warband, and ArmA III. I'm interested in history (any kind of) and drawing. I really keen on weapons, especially modern light firearms. If you need any help about advising, modelling or learning modding, feel free to talk with me via PM. I'll try to help as possible as I can. Keep enjoyed when surfing in my profile and have a nice day! I-Omer-I (A.K.A. Mujaheed, if you see this name in somewhere like Agar.io it's probably me)
Hardworking me... It's a model I made it three weeks ago, but I wanted to share it after finishing the Cobra model. Now I'm on making its color textures and I'll inform you with different types of textures when I'm done.
This vehicle is 15 ton IFV/APC version of M113 upgrade family made by FNSS, cousin of Dutch YPR-765A1. It will have desert/winter/3 tone army green texture versions.
How much time it took to finish?
10 days with high poly. I'll try to render a normal map this time, instead of using crazybump.
My eyes are probably tricking me, but this isn't low poly 0_0
How many polygons does it have, actually?
About 7k polygons. If you want to see high poly version;
I.hizliresim.com
Nice. I can see the differences, the wheels are more smooth and there are lots of handles on the vehicle's side plate etc.
So, both are high-poly by my standards XD
U are working on armord cars and tanks and apcs
Great work ;)
Cant wait to see it with a full texture