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Getting over the hurdle of this first 3D model is a MAJOR relief. It was a near 45-day adventure but I do believe we have ourselves an airship!

But I do believe that from the high-level concept to the 3D model, it turned out phenomenal!

Shigeru Miyamoto was absolutely right in that "a delayed game is eventually good, but a rushed game is forever bad."

Quality is not something I want to compromise on, though I know this game is ambitious.

I've learned a ton about the 3D creation process with moving the concept art through the assembly line to be game ready and this past weekend I worked on the reveal trailer (link above) for this particular ship for our wider audience.

I am confident that it will spark continued interest in our efforts with this game.

For a refresher, this was the original reference art I came up with to give to our concept artist to work with:

Cormorant 001

We then moved into final concept designs, which I believe João (concept artist) knocked it out of the park:

pirate ship 2

From there, came the moment of truth in seeing how this translated into 3D, and I couldn't be more proud with our 3D Artist's, Devender's, work.

Below is the render before texturing of the Cormorant:

3D Render notex

This is with texturing:

ZGrab06

Each month that passes by, the world of Achaea comes more and more to life.

I cannot wait to see people's reaction to our models beyond the concept art.

And if you're wondering about the Captain of this airship, we're wrapping up the concept art on Valen and I'll be posting about him VERY soon here as well.

Once again, I'm truly thankful that enables us to build this into a working game. It will be because of you all that we make this happen.

And happen it will.

Let me know what you think in the comments below.

Thank you again for tuning in and as always... I'll see you all on the horizon!


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