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Comment History
HOMM_fan
HOMM_fan - - 7 comments @ Heroes 7.5 version 1.32

Thank You :) I support the work on HoMM VII, a game with great potential, but underdeveloped by the (original) developers. I enjoy the AI ​​fixes and bug fixes the most, because they are especially needed. However, I am not entirely convinced by things added in the strict sense (I have it for most games) as HVII1/2, for now :)

Good karma+1 vote
HOMM_fan
HOMM_fan - - 7 comments @ MMH5.5: Patch (RC13a)

I have another idea for mod :)) To make spell which will decrease or increase movent speed, a bit like in Heroes III or also spell which will decrease or increase movent speed and initiative, just like in Heroes III. There is currently no spell on movement speed :)

Good karma+1 vote
HOMM_fan
HOMM_fan - - 7 comments @ MMH5.5: Patch (RC13a)

I reported these bugs so far:
1. In the capaign (II) Cultist in mission two The Promise (in my case) Lord Veyer got suck in the first crossroad - he walking some distance on left road and coming back, walking same distace on right road, coming back, over and over again.
2. (This bug is not a big problem for me, but I report): In campaign (I) The Queen in mission five The Fall of the King in some cases, when Godric was sended to Nicolai - gone off the map, Nicolai don't coming, meybe it is realted to fact that Isabel was close to end of road\map. In other case: when Nicolai came don't battlled with Agrael insted walking chaotically one turn, but cinematic and normal end of mission coming.

Good karma+2 votes
HOMM_fan
HOMM_fan - - 7 comments @ MMH5.5: Patch (RC13a)

Is the chance to make it in future? :)

Good karma+1 vote
HOMM_fan
HOMM_fan - - 7 comments @ mmh55

I have idea to one realistic modyfication: make units ability to cover from shooters behind obstacles on battle map like in newer HOMM VI and VII. Eventually make new higher, not flat obstacles to make this conception more realistic and better looking :)

Good karma+1 vote
HOMM_fan
HOMM_fan - - 7 comments @ MMH5.5: Patch (RC13a)

I have idea to one realistic modyfication: make units ability to cover from shooters behind obstacles on battle map like in newer HOMM VI and VII. Eventually make new higher, not flat obstacles to make this conception more realistic and better looking.

Good karma+2 votes
HOMM_fan
HOMM_fan - - 7 comments @ UCP Full Release 1.2

1. Absurd walking AI units from adventure map enemy across battle map horizontaly insted walking straight to players units.
2. AI don’t use cover (from shooters) when it is beneficial to it.
3. In first Sylwan campaign, on heroic, enemy stack on map which defend path to enemy fort, called in mission objective as cyclops don’t multiply itself at all, what coses that it mission is trivial on heroic difficulty. Is option to change enemy fort to city and there enemy army can multiplay itself.
4. Personally this bug doesn’t matter to me, but I will report this, acording to request: all notifications on adventure map and on battle (specifically one: last chance to make player heroes turn) and signaturaes of heroes squad\color are in German.

I have one idea of smart modyfication: make ability to rotate around unit without walking (like in Heroes Online) 🙂

When I will have time to test it more I report more bugs 🙂

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Good karma+1 vote