I hope so, too.^^
When the game is finished I'll think about it.^^
Improved the whole thing, see the next video.^^
It is possible with UDK. Currently we are focussing on getting the main gameplay part done.
Not yet. Currently I use the default UDK HUD with some minor changes in UnrealScript.
But I plan to dive into Flash and Scaleform later this month.
Great idea, onto it.
I'll take care of it when the basics of the MP are done.^^
Slot5 will feature both: pew-pew^^ and missles. Currently it depends on the ship you choose.
Currently the weapons are a low priority as there are some bugs to fix.
These cubes are placeholders until I take care of the HUD.
The terrain was made with World Machine.
The skybox is from spacescape
Awesome game.
How is the commerical version doing?
@Kodjeikov: Huge battleships need huge maps. UKD does not support maps that huge. The biggest we do will be a ship about 5 times larger than an one man fighter.
Carriership will be way bigger but unable to move.
Epic battles with a lot of fighters is goal. For now we are aiming for battles, squadron fighting squadron, aka 8 vs 8, although there can be up to 32 players on one map.
Slot5 will feature FPS segments, mainly small ones within stations e.g. switching ships, sabotage a reactor, etc.
Definitely. We will rework projectile code soon.
I announce hereby that I have joined the Slot5 Team in order to create an awesome space shooter. The basic idea remains unchanged.
A first result of our joint effort is shown in this video. Enjoy and stay tunded (subscribe to my YouTube Account ;-) ).
HiredIceSpecter
Nemo joined
This member has provided no bio about themself...