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HiredIceSpecter
HiredIceSpecter @ Slot5

I hope so, too.^^

Good karma+1 vote
HiredIceSpecter
HiredIceSpecter @ Slot5

When the game is finished I'll think about it.^^

Good karma+2 votes
HiredIceSpecter
HiredIceSpecter @ Autopilot and Waypoints

Improved the whole thing, see the next video.^^

Good karma+1 vote
HiredIceSpecter
HiredIceSpecter @ New Chase Camera

Thanks^^

Good karma+1 vote
HiredIceSpecter
HiredIceSpecter @ Jump Gate Surface and Flight Physics

It is possible with UDK. Currently we are focussing on getting the main gameplay part done.

Good karma+1 vote
HiredIceSpecter
HiredIceSpecter @ Minor HUD Improvements

Not yet. Currently I use the default UDK HUD with some minor changes in UnrealScript.
But I plan to dive into Flash and Scaleform later this month.

Good karma+1 vote
HiredIceSpecter
HiredIceSpecter @ Phantom Bomber in a Space Station

Great idea, onto it.

Good karma+1 vote
HiredIceSpecter
HiredIceSpecter @ Tunnels in a Space Station

Thanks, I'm on it.

Good karma+1 vote
HiredIceSpecter
HiredIceSpecter @ Slot5

I'll take care of it when the basics of the MP are done.^^

Good karma+2 votes
HiredIceSpecter
HiredIceSpecter @ Slot5

Slot5 will feature both: pew-pew^^ and missles. Currently it depends on the ship you choose.
Currently the weapons are a low priority as there are some bugs to fix.

Good karma+2 votes
HiredIceSpecter
HiredIceSpecter @ Map: CTF-Planet

These cubes are placeholders until I take care of the HUD.

Good karma+1 vote
HiredIceSpecter
HiredIceSpecter @ A Dawn Somewhere In Space

The terrain was made with World Machine.
The skybox is from spacescape

Good karma+1 vote
HiredIceSpecter
HiredIceSpecter @ Prometheus

Awesome game.

How is the commerical version doing?

Good karma+2 votes
HiredIceSpecter
HiredIceSpecter @ Slot5

@Kodjeikov: Huge battleships need huge maps. UKD does not support maps that huge. The biggest we do will be a ship about 5 times larger than an one man fighter.
Carriership will be way bigger but unable to move.

Good karma+2 votes
HiredIceSpecter
HiredIceSpecter @ Test Flight of the Vulture

Epic battles with a lot of fighters is goal. For now we are aiming for battles, squadron fighting squadron, aka 8 vs 8, although there can be up to 32 players on one map.

Good karma+2 votes
HiredIceSpecter
HiredIceSpecter @ Hitting the shield

Slot5 will feature FPS segments, mainly small ones within stations e.g. switching ships, sabotage a reactor, etc.

Good karma+1 vote
HiredIceSpecter
HiredIceSpecter @ Slot5: Dog Fight in Space

Definitely. We will rework projectile code soon.

Good karma+1 vote
HiredIceSpecter
HiredIceSpecter @ Slot5

I announce hereby that I have joined the Slot5 Team in order to create an awesome space shooter. The basic idea remains unchanged.
A first result of our joint effort is shown in this video. Enjoy and stay tunded (subscribe to my YouTube Account ;-) ).

Good karma+2 votes
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