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HiPpIe_X
HiPpIe_X - - 16 comments @ Battlefield 40K - BF2

okay i've looked on some of the Black Library forums and here's what I came up with:

Lasguns laser type isn’t detailed, though it is incredibly powerful.

Laser beams don’t show up in normal conditions, yet a Lasguns blast does so that suggest that the laser is so strong it is super heating the air it is travelling through, and turning it into plasma – though Lasgun lack a thunder clap from the collapsing vacuum column so they may be a duel feed weapons with a partial projection component.

The effect of such a powerful laser strike would instantly vaporise the target area creating a powerful concussion wave from the rapidly expanding gas (a similar technique is use in real science to initiate fusion using high powered lasers to compress tritium pellets).

The concussion wave would be powerful enough to shred bio-matter and internal organs creating a wound that most wouldn’t consider a laser inflicting, but although a low power laser would cauterise a Lasgun would leave huge smoking holes of pulped and ragged flesh.

The other effect is that unlike a gun (ignoring movies completely for the mo), a target hit would be thrown back by the instantly vaporised and rapidly expanding gas sphere – it is literally an explosion.

Ceramite armours (like what the IG have) would be highly effective at stopping such a weapon, but a strike to a limb would most likely be fatal. If the laser struck such an armour the heat would no transfer to the target and ceramite is an excellent insulator, though the energy has to go somewhere so the area in front of the trooper would heat up rapidly, so the air would still push a bit but not like a direct hit.

Philip Sibbering

Phil touches on a point about lasguns that keeps coming up - they seem to combine laser beams with something that has mass. They don't behave like pure energy weapons, since pure energy doesn't have any mass and if the round being fired has no mass there would be no recoil on firing, but there is. Recoil on firing is recorded numerous times in the fiction.

I like the idea that some of the energy of the round is converted to mass when the trigger is pulled, perhaps as the round travels down the barrel, gaining mass as it goes. That way longer barrels produce rounds with greater mass and thus greater stopping power - just like a long-las does.

This mass-element would also cause the ricochet effect of lasrounds seen in the fiction.

The mass-element could be converted back into energy on impact, or perhaps simply vapourised in the explosion Phil describes.

Sholto

We have to remember that the authors are all creating their own version of the 40K universe And a lot of times they conflict with each other. DoW IS Games-Workshop approved (i believe) and so are the books in the BL which describe lasguns WITH and without recoil.

Good karma+1 vote
HiPpIe_X
HiPpIe_X - - 16 comments @ Battlefield 40K - BF2142

I'm just reposting this:

Recoil is a good thing for the same reason the developers of 2142 decided to use bullet weapons rather than energy: It's all about how the gun feels.

Think about it, part of the "cool" factor of guns is the sound not only when fired, but also when being loaded or handled. I think firing a recoilless gun would just feel wrong no matter what fluff goes into it.

If you read the Dan Abnett books (Specifically the Gaunt's Ghosts series) Not only are the guns recoilless, but they fire a white laser (if I recall correctly, they are also silent or have a CRACK sound...I don't remember).

None of the WH 40K games have followed his version of the lasrifle for, I think, the very simple reason that having a gun that doesn't kick a little isn't appealing because it doesn't seem like it has any power.

Good karma+2 votes
HiPpIe_X
HiPpIe_X - - 16 comments @ Cadian Shock trooper with Shotgun

"We are thinking of removing them from the regular guardsmen and putting them only on our hardened vets, as they are infiltrators in the ig codex. Would give the impression they are out scouting and sabotaging and need to camp."

This I think is a good idea.

Good karma+1 vote
HiPpIe_X
HiPpIe_X - - 16 comments @ Battlefield 40K - BF2

I think recoil is a good thing for the same reason the developers of 2142 decided to use bullet weapons rather than energy: It's all about how the gun feels.

Think about it, part of the "cool" factor of guns is the sound not only when fired, but also when being loaded or handled. I think firing a recoilless gun would just feel wrong no matter what fluff goes into it.

If you read the Dan Abnett books (Specifically the Gaunt's Ghosts series) Not only are the guns recoilless, but they fire a white laser (if I recall correctly, they are also silent or have a CRACK sound...I don't remember).

None of the WH 40K games have followed his version of the lasrifle for, I think, the very simple reason that having a gun that doesn't kick a little isn't appealing because it doesn't seem like it has any power.

Good karma+1 vote
HiPpIe_X
HiPpIe_X - - 16 comments @ Battlefield 40K - BF2

You guys are doing hella nice work. Keep it up!

I am curious though,

How are you going to deal with unit types together in squads? I mean, is there going to be a 2 Kasrkin and 3 Shock troops or kroot and Fire Warriors in a squad? Or are they somehow going to be divided? Not that it really matters, just curious.

Good karma+1 vote
HiPpIe_X
HiPpIe_X - - 16 comments @ Kasrkin New Texture

That texturing is amazing. I've noticed that there still aren't any hands...how are those coming?

Good karma+1 vote
HiPpIe_X
HiPpIe_X - - 16 comments @ Cadian Shock trooper with Shotgun

I don't recal the shock troop TT models having backpacks...? Did you add them because it was already part of the spacemarines and it would've been to complicated to make different models or something? Or was it just to make them look cool?

Good karma+1 vote
HiPpIe_X
HiPpIe_X - - 16 comments @ First Strike

sweet deal. So are you going to have anything similar to the Titans? ... Star Destroyers are a little big for that... but something similar?

Good karma+1 vote
HiPpIe_X
HiPpIe_X - - 16 comments @ M4

actually the SMG was changed to the M-16 in the high def pack, and now they're just modifying it to the M-4. It's aight to me. but marines do use the M-16...

Good karma+1 vote
HiPpIe_X
HiPpIe_X - - 16 comments @ The Lord of the Rings - Total War

wow. cool your jets, man. big deal, you spent some time dling it. I tried downloading the CoD:4 demo 4 times (2-3 hours each time) from gamespot before i realized that the client itself was corrupted, big whoop. sure it was frustrating, but no need to bitch. just grow a pair and suck it up.

Good karma+1 vote
HiPpIe_X
HiPpIe_X - - 16 comments @ AT-ST Ingame

sick!

Good karma+2 votes
HiPpIe_X
HiPpIe_X - - 16 comments @ Marine : high poly render

Best feet i've seen on a MOD. Very pleasing.

Good karma+1 vote
HiPpIe_X
HiPpIe_X - - 16 comments @ Alpha Testing

Um.. is there a reson for the large bulges under the eyes? Other than that, fantastic job.

Good karma+1 vote
HiPpIe_X
HiPpIe_X - - 16 comments @ Blood Angel Space Marine

since you can port inbetween bf2 and 2142, does that mean work on this will progress at a much faster rate due to work that's already been done?

Good karma+1 vote
HiPpIe_X
HiPpIe_X - - 16 comments @ Space Marine - Work In Progress

looks nice... but they seem a bit tubby, and their helmets seem a bit wide from the front.

Good karma+1 vote