"Imagination is a limit far more formidable than technology.Technology is a key far less potent than imagination. Imagination AND technology working in tandem - are free from all limits, except one: imagination." ~HexenStar

Report RSS Wrath of Magic first, all else after...

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Hey, just to let all of you know, that i am working as much as i can, even playing less games, slowed down Marine Mod 2.1 conclusion in favor of speeding up Wrath of Magic. But, make no mistake - even though i am just five levels away from the testing stage - there is a tremendous amount of work yet ahead. And i mean the work in the level redesigning department.

Currently i am in progress with the first 4 levels of the Dome of Dsparil episode (episodes 4 and 5 will not be developed, at least not in the foreseeable future). E3M3 - The Confluence - is the big rig here. The degree of reimagining i put into this level is insane, and it's only 70% complete. Room by room, texture by texture. Yes, it's like that. E3M4 is also giving some trouble, but it's in the back of the bus for now. All the focus is on E3M3. I started the remaking departing from my best idea in Hexen redesign - the Monastery, as it appears in Legend 8.33 - but then went further and further on, creating a massive castle with multiple paths through and exits, to navigate the level. Yes, almost traditionally - lava and thus the obligatory Wings of Wrath are packed in as well. (i think i maxed out this concept here) In the meantime, i recommend you to brush up on how the vanilla version of The Confluence looks like, cringe a little and come back to this:

e3m3a

e3m3b

e3m3d

I will do all i can to finish this level by the weekend and post a video-walkthrough, cause screenshots alone just can't capture the full degree of changes and revision. And of course i will post those stomping side-by-side comparison shots in the mod's image section in a day or two. Got to run now, enjoy this little tease!

~Hexen Star

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