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Report RSS Legend 9, Full Version progress, update 14: Green Light!

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Alright. Done as promised. I have uploaded the fixed build this very minute. If you have downloaded this file before 26.10.2023 - needless to say: re-download it. I did my best to refine this in a minimum time. My final test run was with the Elf class, and - zero crashes. I got killed a whole bunch of times, lol, but otherwise - all good. Certain triggers not executing randomly - this problem still remains, but at least for now, i managed to reduce the chance of that happening. With the next update - things will be much more under control.

The update is 04.c and it's pretty damn extensive. Here is the summary of all changes:

Global:

- Wizard class: Sapphire Wand new SFX (impact)
- Flechette for the Wizard class: doubled the incendiary AOE time.
This makes a huge difference.
- Sound refinement for both of the Wraith's missile attacks.
- Added sparks effect for all melee weapons impact.
- New mana pick up sound (i hope to implement specific sounds for
health vials and armor. Each armor piece = different sound.
Don't know if this is possible in Doomsday or in Hexen at all,
but i already have the effects modded and ready.
- Fixed wrong graphics for Pig death.
- Fixed miscellaneous Doomsday definition oversights.

Levels:


Winnowing Hall:

- Improved ambush reliability, reduced dependency on triggers.
for a number of fights and traps.
- FPS and gameplay optimization by removing certain redundant elements.
- Restructured the Ice Circle transition fight to use different triggers.
- Fixed several overlooked graphics mishaps.
- The Teleporter to 7 Portals is now button-operated. Unfortunately, it
still does not always work. If the latter happens, save right there,
reload and it will work. This, and all other Winnowing Hall related issued will be fixed in the next update.
- More precise Fighter and Mage ammo balance.
- Incorporated a first custom Hexen script - and it works without conflict!

7 Portals:

- FPS and gameplay optimization by removing certain redundant elements.
- Resolved the map crashing after after acquiring the Castle Key.
- Second entrance to the Earth Shrine (ex-Guardian of Ice) can now be
accessed earlier, without the reliance on Wings of Wrath.


Shrine of Fire:

- Reduced dependency on triggers for a number of fights and traps.
- Gameplay optimization by removing certain redundant elements.
- Removed static enemies not bound to any event.
- Fixed several overlooked graphics mishaps.

Shrine of Steel:

- Restructured the Castle Key triggers to circumvent the glitch where the
Castle Key would not appear at the end of the fight.

Earth Shrine (Ex-Guardian of Ice)

1st part: no changes

2nd part:

- Gameplay and FPS optimization by removing certain redundant elements.
- Restructured the yard fight and the yard transition area.
- New teleporter back to 7 Portals from this part, allowing travel without
spawning Weredragons on each pass.


Bright Crucible:

- Improved reliability of the Swamp Key triggers.
- Completely restructured the final Stalker battle.
- Added a shortcut through the center of the hub. It is unlocked
after the Templar Battle (the fight by the Templar Cross, final switch).
- Changed left-wing entrance fight floor from lava to water.
Didn't feel like it added anything, since this part can only be played airborne.
- Reduced dependency on triggers for a number of fights and traps.
- Gameplay and FPS optimization by removing certain redundant elements.


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