"Imagination is a limit far more formidable than technology.Technology is a key far less potent than imagination. Imagination AND technology working in tandem - are free from all limits, except one: imagination." ~HexenStar

Report RSS Legend 9.0 progress, update 21: "not so fast Mike, turn on your TV..."

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Well, i wish that was as simple :-) And hat's off to those who recognized the quote. That would be a sign of belonging to a true arcade generation...

Legend-9-wise, - yes i managed to solve almost all the issues i ran into during the time of my previous post: the crashes in the Shrine of Steel were related to incorrectly sequenced light effects (got disrupted due to the sector map getting tenfold more complex), and then another one - a well familiar "segs overflow" crash... However, once i've dealt with those and proceeded further in the level - double that amount has cropped up since then. Some switches not working or scripts not working or other light FX glitching or wrong/misplaced/misaligned textures, or retroactive changes or no enough mana or something else... I have already written down at least double the pages describing what needs to be fixed and polished in my next run.

Shrine of Steel2

Shrine of Steel3

Also, the weapons on Corvus' part proved to be underwhelming when faced with the full wrath of Legend-9 opposition. So i had to rework those. Fixed the Elvenwand: it is now both more powerful and much more visually flashy in action. Now it can wreak some havoc for sure. On the other hand - that twist forced me into changing Corvus' ultimate weapon into something else. Still working on that, though most likely some of my earlier theoretical concepts will have to step in here. There is a good chance though, that the demo will have the ultimate weapons disabled...

Shrine of Steel1

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Finally, the issues with the Shrine of Steel mostly derive from the fact that i just threw it into testing without the usual polishing phase, where i make mini-runs and test different subsections separately. So this phase had forced itself into playtesting. Shrine of Fire, on the other hand, which was pre-polished - so far has ZERO issues whatsoever. Well, no wonder - i even showcased half of it on youtube... Last but not least - i decided to restructure a part of the vanilla switches business in this level: to make it more streamlined. Although the incentive for this decision was the fact that due to the extreme sector complexity - vanilla polyobjects make some sort of visual glitches and mostly only bother. So, it's their head on the chopping block :-) The level does look spectacular, yet there is more work to be done...

Shrine of Steel4

Shrine of Steel moonshine

Monsters are making moonshine in Legend-9... Lol, it's a 9-to-5 job, no less :-)

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Ront1980
Ront1980 - - 198 comments

Great job.

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hexenstar Author
hexenstar - - 205 comments

Thanks! I'm keeping up the pace and then some, steamrolling all the errors. I expect that my next test attempt (in a day or so) will deal already exclusively with game balance and not with glitches and bugs.

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