ETA (finally!) appears to be feasible for a change. Although, we are talking TWO hubs in total, not three. Even though i was willing to make some concessions to make it three, but ultimately there are multiple reasons against it. At the moment, a concentrated effort is being made to enhance the Underground Fortress level (ex-Caves). It no longer looks like ruins of any kind. I also added a degree of streamlining to it and those narrow corridors where enemies can get stuck - no longer exist.
And yes, we are talking bugs here. Corvus' Elvenwand and Mage's Lightning Spell have bugs which crash the game, eventually. Yeah, it doesn't happen right away, which makes it even more strange. Warrior class seems ok. At least, never crashed during all the extensive testing i did. So, i abandoned Mage testing for now, after finalizing his weapons' action and balance. Didn't test the Templar character DLC for crashes yet, but i most definitely will. Templar DLC, however, has its own story, and does not feature the alternate+extended Hexen story told in Legend9. Brief investigations of the weapons crashing the game issue have resulted in a dead end. I will continue to look for possible solutions after i launch the interim release of the mod. This is also the central factor which discourages me to progress further, before resolving those bugs. I can't endorse a mod with bugs, but i do want this build to be launched. It is playable and is a vast step beyond the demo. It can show itself off more than very well.
Be positive. With the release, the surge of players will likely mean that you will be able not only to find and fix the bug, but to realize what's causing it.
Also there is a chance some technical players will chime in and actually tell you how to fix it :P
Amen to that. I really hope so.
And thank you for the support.