So far so good, my friends! I've finished the Arc of Death upgrade with flying colors. Success on everything that i planned for it. It is as polished as my Doom-3-Bravo Plasmagun, and feels like it too! And if you haven't seen and heard that plasmagun, then go and check it out, lol. It's the best there is. ;-). Ditto for the Arc of Death. Not even those advanced 3D models look as good! I maybe am bragging a little, hehe, but that was my plan: to make something that would actually surpass those famous 3D models! I knew that no matter how fancy they are, yet they have one weakness: they are stuck inside the vanilla box: flies and ointment, equal parts, lol. So i knew i had a legit chance, if i come up with a solid plan of action. Next post: Mage weapons showcase, the moment of truth ;-) I am excited to present the results!
I have also completed the Bloodscourge upgrade (extended and refined the HWR's wind-down animation), the first weapon upgrade (i kind of recreated~ish the magic attack of Gilius Thunderhead...) and moved on to the most puzzling weapon of them all: The Sapphire Wand. The issue with this one always was that the original had just a single frame of animation. That's not much to work with, for someone with my set of skills. I do my best work when i have some kind of starting point, a headstart. Working from an absolute zero, is not my strong suit, - nothing to hide here, i do what i can. The HWR mod, which i now have access to - has two action frames. That's an improvement for sure, but not enough for what i had in mind. So, the last 10 days i was brainstorming this subject and working on it in Photoshop. I photoshopped multiple ideas of what the wand's action could potentially be. Unfortunately, they all looked sub-par, and after that Arc of Death success - my attempts with the wand looked rather measly in comparison. As if i stepped back 10 years, lol. Eventually, through various experiments i zeroed in on two different ideas, discarding my previous sketches completely. The latter of these was to go the same route as HWR does, BUT - to go the mandatory for Legend9 extra mile.
Thus, i created 4 action frames based upon the HWR 's idea, but taking it further to include more elements. I also used the trick of making sure the animation is reversible, so it can be used as wind-up and wind-down (reversed), providing extra smoothness to the result. Now, it's time to revise the standstill animation and call it a day for Daedolon. I am maybe a week away from showcasing the Mage arsenal. Two weeks to wrap the whole weapons business, and i will finally go back to levels.
Good job. It's great to read from you.
Thanks! It's great to know that someone actually reads
this stuff, and not just skims for pictures :-)