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herrfriedrichmarx
herrfriedrichmarx - - 8 comments @ Creating A Mod

still have some problem though :(

after i replace the .map and .mi file in to a random multiplayermap folder in the MOD folder to play the new game mode i made for myself, some wierd problem shows up.

exception:
registry node 'multiplayer/scenes/az_dnieper/size' not found (eregistry.cpp, 287)
----------------------------------------------------------------------------------
>file"/map/multi/dnieper/map"
........

i come across with this problem once,but after i found that i should put the corresponding(entsprechend) landscape file in the entity folder it was solved.

but this time the problem cant be solved in this way,even i replace the file with original one the error is still there.what could the reason be?im not familiar with the registry file, could you please write more guidence about the registry?

and btw what is this 'multiplayer/scenes/az_dnieper/size'? i cant find this file anywhere. maybe it was stored in a registry file or sth like that?

thanks for your replies!

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herrfriedrichmarx
herrfriedrichmarx - - 8 comments @ Creating A Mod

the restitution problem i mentioned was solved, this paticular error only appears in editor mode, since it wont happens in normal gameplay so still can consider it as solved.

Good karma+1 vote
herrfriedrichmarx
herrfriedrichmarx - - 8 comments @ Creating A Mod

making a lot progress from last time :D

i managed to verwirklichen the dream i have for long time:
to use the buy soldier panel in the campaign, for example, in the first mission of sovietunion "chepel", i can now without using the initial forces the computer assigned to me,but rather buy what ever soldier i want to buy to play the game.
by doing so just simply add a "mappoint" and "startpoint" in the mission editor. then go out and open the .mi file, replace the mappoint and startpoint with the functioning file from the normal multi playermap. then TA DA, it works!(still need to open this map in battlezones mode)

this new game style makes the game 1000times more attractive!

Good karma+1 vote
herrfriedrichmarx
herrfriedrichmarx - - 8 comments @ Creating A Mod

for it has mentioned the restitution, it make me to assume that an unlegit collide had happend .which makes the velocity differential after the collide even greater than the one before the collide thus violate the physical law and the mathematical principles this engine based on . that could be part of the reason that the program emphasize the --"restitution>=0&&_restitution<1.0f".
but that's how the things getting incomprehensible,in many occasions when the problems shows up, there were definitely no collide or any other sort of interaction between objects on the whole map. but this problem just show it self unstopping. it crashed both in game or in editor because of this particular error.

so have you ever come across with this error? in what occasion could this happen? what could the possible cause be? is there solution possible?

thanks again and being desperate for you reply :)

Good karma+1 vote
herrfriedrichmarx
herrfriedrichmarx - - 8 comments @ Creating A Mod

Thank you so much for your reply!

after studying the gem 1 engine tutorial for quite some time and with the help of many instructions on the internet i now know how to use the editor.
but there is a repeating error that i have no idea why it happens, but it comes up very often and abruptly.

expression failed:_restitution>=0&&_restitution<1.0f
(econtactpoint.cpp,144)

Good karma+1 vote
herrfriedrichmarx
herrfriedrichmarx - - 8 comments @ Creating A Mod

I have already figured out that i can rotate entity by using rightkey while pressing CTRL.

but there are still some problem left,the editor always come up with this paticular error report :

Exception
expression failed: id>=0&&id;<types.size()(epp_types.cpp,219)

this nummer 219 after the comma never changes,i dont know what does this means,the editor crashs right after this error report every time.have you ever faced with this same problem?or have you already figured out what could the possible cause be and the right way to deal with it? please let me know if you have any answer, thanks!

Good karma+1 vote
herrfriedrichmarx
herrfriedrichmarx - - 8 comments @ Creating A Mod

Hi,I have a great interest in S:HWW2 and the SOE expantion mod.
after the first time i meet this pearl when i was just a freshman, my love for this game never fades, instead it grows by the time.
now finally i want to accustom this game to the shape i like most, i had seen many movies
and played a lot of game related to the WWII. i want to duplicate those facinating scenes
in to the s:howw2, but i have some difficulties when using the editor.

so i leave a comment here wishing my puzzles could be solved:
how should i rotate the fixed object(like construction but not human)in the editor?in gem2 engine the corresponding keys are Z,X,C. but it wont work in gem1 engine. i found
a option in F2(landscape editor)that might be related to it, the ROTATION LOCK ANGLE option. but no matter what nummer i put in it just wont budge.

thank you very much!

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