am just a guy who really enjoys Caveman to Cosmos. I changed the mod to my own liking and publish game-plays on YouTube. Search in YouTube for "CavemanToCosmos Modding the Mod". I am really interested in your feedback or any idea for a new game play. Check out the description (read more) of my videos for the story line.

Comment History
HermanTheCaveman
HermanTheCaveman - - 2 comments @ Caveman2Cosmos v41.2

Hi Guys,
How can I contact the developer of the mod?
I modded it myself and want to share it. But for this I would need the permission of the developer. Or maybe he doesn't mind?
I am also releasing game play videos, so feel free to check them out.
In YouTube search for "CavemanToCosmos Modding the Mod".

Good karma+2 votes
HermanTheCaveman
HermanTheCaveman - - 2 comments @ Caveman2Cosmos v41.2

Suggestions:

1) Stronger Animals and Hunters
Make an option that makes Animals stronger, and makes Hunters stronger and more expensive. Also make the yield of animals larger, but be careful not to make the food-yield too strong, otherwise cities explode.

2) "Size matters" adjustions
Size matters is great, but needs improvements
2a) The special units become quite weak in comparison. So make them and their special abilities and cost larger for every tech level to keep up with the normal units. OR: even easier, why not make them able to be stacked up as well? But then their abilities and cost need to stack as well.
2b) Stacking units is very cumbersome. Especially in later tech levels. So, make an option, that if I e.g. select 50 normal units and I click a button "auto-stack" it creates as large and stacked units as possible out of my 50 normal units. E.g. one unit that consists of 3x3x3=27 + 2 units consisting of 3x3 = 9, etc. Also, when I build units in the city screen. Give me the option to already build units that are stacked. E.g. I want to be able to already build a unit that is worth 27 single units and appears already stacked. This would avoid a lot of micro management.

3) Linear Gameplay
The problem, like with most other games is: if your game goes to well, the challenge is already gone and with it the fun.
To balance this, here some suggestions:
3a) Make Random events way more powerful. And if one player is way stronger than the others he/she gets hit with a lot of very powerful negative events. And the other way around for very weak players.
3b) Measure the military strength of too strong players. Then let barbarian armies (at least one tech-level higher than this player) appear near of his weakest cities. The strength of those armies could be half of his entire army strength. Etc. This would be a real challenge, and fun.
3c) Time bombs
With option "barbarian civilization" a creative world-builder could set up his own time bombs, if the developer would give him/her just one crucial option: "WHEN the barbarian cities turn into a real civilization".
E.g. I sprinkle a couple of barbarian cities over the world map, that are huge, have a lot of specialists (like 100 Engineers), etc. And I defend this cities with units such that they cannot be defeated easily. But those cities turn into civilizations too early. I want to set them up to change to civilizations e.g. after 100 turns. So e.g. if I feel already like winning after 100 turns, then suddenly a very strong civilization turns up and makes my life miserable. That would be fun!

4) **** Erectus
When the modern **** sapiens (sapiens) settled the globe starting from Africa, it encountered already humanoid groups, like Neanderthals but also **** Erectus. At the end we killed them of. But part of this element could be in this gameplay. Just create units based on Chimpanzee/Gorilla/Orang Utan and call them "**** Erectus figher" / "**** Erectus club man" etc, and let them spawn like animals. But make them very strong and with a very intensive spawn rate (if the player selects an option "**** Erectus Encounter" in the game setup screen). (I think it would be arrogant to treat them like animals, so animal bonuses from hunters should not work against them, so they should not count like animals?)

Good karma+2 votes