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If you're referring the source mod for Half Life 2, then yes, it was a big inspiration for this project.
As to whether or not it will be free, it depends on the quality of the final build.
"First-person narrative-driven experience"
I feel we are reading from the same sheet, we're making an atmospheric interactive experience, based in a old temple environment. I think we share some principles.
Check us out: 'Asset'
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Thank you SolidFake, we'll take your advice on board for the future :)
Do ladders still work using this method in the April Beta release of the UDK?
Thank you c4ble. That comment really made us smile :)
It's great to see you all showing so much support for our project, this is what provides us with the drive to go on!