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The big deal about minor detail is that it sums up to give the atmosphere and feeling which people love about a game. It's something quite subtile. You won't notice if minor details are missing or are done wrong, but in the end it will make the difference.
A good example is the paper trash in Deus Ex floating around. While working on it to make it more fit for networking in HX (using a bNetTemporary approach) it saw in code that once the paper stops moving its animation is changed from deformed and beeing randomly rotated to just been flat and dropping. Never noticed this ingame. So i did go ahead and load up Deus Ex and watched it. After that non continous transition it even dropped at a too high speed. I can't even remember having noticed it before, but now it feels wrong. So i started to improve it. In the end, it is more smooth, and I kinda like it seems to unfold when getting closer to the floor.
In the end i spent working a few hours on improving a feature which I haven't even noticed before and probably nearly nobody else. Was it worth it? -- Yes.
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Caustic Creative is the development team of Deus Ex: Revision.
Dark Age is an RPG like total conversion of Half-Life taking place in a fantasy middle age setting.
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