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Comment History
han_doi_it_doi
han_doi_it_doi - - 11 comments @ RED WAR

trong mod này mấy con atgm bắn được ko vậy?

Good karma+2 votes
han_doi_it_doi
han_doi_it_doi - - 11 comments @ BMP-1 Vietnam

có bắn được quả atgm như mod cold war chưa bạn?

Good karma0 votes
han_doi_it_doi
han_doi_it_doi - - 11 comments @ Genghis Khan: Total War

Mình vào chơi nhưng game ko có sprite, Fpt tụt thảm hại. Bèn ra kiểm tra hóa ra mod chưa có sprite!!! Thế là dùng sprite generator tạo sprite, vào game vẫn ko có. Máy cùi bó tay chơi ko nổi nồi :(
Does anyone know how to make this mod use sprite??? I have made sprite but It didn't worked. I have changed desr model file, too.

Good karma+1 vote
han_doi_it_doi
han_doi_it_doi - - 11 comments @ how tomake flying plane vehicles for MoW version 1

How to make a real helicopter? Like uh-1 in men of war vietnam?

Good karma+2 votes
han_doi_it_doi
han_doi_it_doi - - 11 comments @ c0ld War mod

rus's tanks need 4 crews because there is no autoloader!!!

Good karma0 votes
han_doi_it_doi
han_doi_it_doi - - 11 comments @ Men of War: Assault Squad

what is this function? "impulse up" , "forward"
example:
{on "spawn_missile"
{spawn "&#xmi;ssilename_impactor" "missile_point" x {impulse up 0.005 forward 50 com} {delay 0.1 {call "detonate"}} }
}

Good karma+1 vote
han_doi_it_doi
han_doi_it_doi - - 11 comments @ Cold War 1.5.6 - including english patch!

How to increase the missilename_target 's height?
In the file missle_M.inc
I tried increased the value after "impulse" like that:
{"proj_point"
{on spawn
{volumes disable overlap}
{delay 0.1 {volumes disable overlap} {impulse up 0.13 com} {gravity 0.01}}
{delay 0.2 {volumes disable overlap} {impulse up 0.13 com} {gravity 0.01}}
{delay 0.3 {volumes disable overlap} {impulse up 0.13 com} {gravity 0.01}}
{delay 0.4 {volumes enable overlap} {impulse up 0.13 com} {gravity 0.01}}
{delay 0.5 {volumes enable overlap} {impulse up 0.13 com} {gravity 0.01}}
{delay 0.6 {volumes enable overlap} {impulse up 0.13 com} {gravity 0.01}}
{delay 0.7 {volumes enable overlap} {impulse up 0.13 com} {gravity 0.01}}
{delay 0.81 "normal_hide" {delete}} {delay 3 {delete}}
}
With this the target point will fly up slowly that increase the chance atgm hit target.
But I think it is best to spam the target point one meter above the ground immediately.
Does any one known how to do it?
(sorry for my english)

Good karma0 votes
han_doi_it_doi
han_doi_it_doi - - 11 comments @ This rings the change...

now men of war looked like company of heroes!!!!

Good karma+1 vote
han_doi_it_doi
han_doi_it_doi - - 11 comments @ Men of War: Assault Squad

bạn có thể search google: men of war assault squad vietnam mod gamevn, sẽ ra 1 thớt của mình. Nói chung nếu bạn thích mod game này, mình sẽ hướng dẫn tận tình cho, truyền đạt hết 3 năm mày mò.
Tái bút: cái nick thế mà ko dịch được sao @@ han_doi_it_doi ---> hận đời ít đối, còn bạn chắc tên Trần Bảo Long phải ko?

Good karma+1 vote
han_doi_it_doi
han_doi_it_doi - - 11 comments @ Men of War: Assault Squad

Chắc người việt cả, nói thế này cho nhanh: mở file bredly.pak bằng winrar, sau đó tìm file bredly.def trong đó, kích đúp là xong. Cái file pak đó chả khác gì file zip cả đâu :D
Ko thì giải nén nó hẳn nó ra, xóa file pak đi.
MOW nén cái file dữ liệu thành file pak để bỏ qua việc quét dữ liệu lúc vào game.

Good karma+1 vote
han_doi_it_doi
han_doi_it_doi - - 11 comments @ Men of War: Assault Squad

1.go to mods\Cold War\resource\entity\ -vehicle\-modern\btr_modern\USA\ open file bredly.def in bredly.pak (use notepad.... )
2. - find Range and increase it.
example: Range(480) ---> Range(4800)
or - find and add more fule: Fuelvolume(662) ---> Fuelvolume(6620)
Hope this can help you.
Sorry for may english.

Good karma+1 vote