Currently I am dipping in and out of WorldCraft and Quake to check that all my corners, textures line up and making the walls that can't have a portal created on them visable and non-clipped before and after I have gone through a teleport in the first two sections before I copy and paste those bits and the energy-pellet I've got pre-fab'd all together and hey-presto part 3/4. Provided I take my time, not rush myself into not enjoying this anymore; when I've got some tidy pre-fab's for this, it 'might' get very easy indeed.
At the moment having realised I was using the wrong shortcut and so the wrong build of the mod; I've now got the opportunity to see the walls that shouldn't - indeed not hold a portal, interesting results. When I leave the values from ~whatever that last thing it tried to auto-complete my input with's values were~ the first room acts exactly as I would hope but in the second depending on the angle you look in all the 'portalproof' walls dissapear. Whereas if I delete all of the values the latter effect accours all the time. :(
I need to re-read the messages I've have from people here, I need to have a nose through the code in this mod to see If I've been looking at old code and I need to finish polishing what I've got and whack out two more challenges + a hub to choose which of the map sets you want to play though before I make the next map / four challenges. :)
[I guess that counts as a rant.]