Hajas is Freddy Hajas. I'm from Rio de Janeiro, Brazil. I'm a graduated System Analyst and Programmer for a long time. I really love to programming since I was a kid with my MSX Computer. On my free time aside the normal stuff as friends, wife and play my soccer like any real brazilian, I also have more two passions, music and games. About music you should check www.hajas.org, and the site www.mods.hajas.org is about my love for games, not only for playing them, but also to create or modding to make them even more fun. But my focus isn't much common in mod community, instead of focus on the graphics like 99% of the modders around, I'm dedicated to the gameplay which IMO is missing and disappointing in the last releases in the game industry. I'm always changing the games to make them harder for please hardcore players like myself, giving a new balance and creating brand new features and gametypes never saw before in the games. Many of them already copied in the mainstream releases.

Report RSS Definitive Solution to Spawn Camping in a FPS Game

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After more than 20 years of experience in Playing and Developing FPS games Spawn Camping always was an annoying issue. Many mods simply put a protection for some seconds which may cause gameplay problems. Even the Spawn Protection of Frontlines released in 2008 (Youtu.be) which fixed the spawn killing in Call of Duty 4 Modern Warfare wasn't a perfect system like this brand new one.

This is the DEFINITIVE SOLUTION to ANY FPS game.



Hajas M0Ds @ www.mods.hajas.org
Blood Culture@ www.BloodCulture.com.br

COD4 Frontlines R3L04D

A brand new version of Frontlines is coming this year! Will be EPIC as always!

All FPS games have Spawn Camping problems.

Mainly because if you just protect the player which has just respawned will hurt the gameplay and in a way will punish the player which have his merit of advance accross the enemy battlefield to accomplish his objective.

Because of that problem, almost no one FPS game have any spawn protection to avoid immortal players respawning in front of players that did the most difficult job, attack.

To fix that I made the player which was shot immediately after respawn be teleported to another random spawnpoint away from the spawn killing.

Made that without harming any of the players, the one which is attacking can move on since eliminated the enemy threat and the one which just respawned will not die and will not need to wait another respawn and the one which just respawned will not die and will not need to wait another respawn because he is teleported, so he already respawned and is in the game.

Comments
Nemesisurvivorleon
Nemesisurvivorleon

This is actually a great idea. One of those "why didn't I think of that?" things.

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Hajas Author
Hajas

Thank you! Glad you liked! ;)

Reply Good karma+1 vote
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