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Comment History
gunstarpl
gunstarpl - - 5 comments @ Remove Most Fetch Quests (Unofficial 1.5.1)

I see. I didn't notice that from scripts, but thanks for pointing it out!

I personally don't mind if fetch quests from named NPCs are simply removed as well without another quest being given as alternative. I guess I am on the radical side that would rather have all of them simply gone, because I personally never take them. Dynamic or from named NPCs, they are identical in how they function - I believe they still always ask you for random items of some kind. All you will miss I think is custom job description and dialogue texts that each named NPC seems to have for these quests.

I think it would be a good idea to have an option to remove these fetch jobs from random and named NPCs separately.

Good karma+2 votes
gunstarpl
gunstarpl - - 5 comments @ Remove Most Fetch Quests (Unofficial 1.5.1)

Hey, that's a good suggestion, but unfortunately beyond my experience with modding stalker to implement and maintain (I haven't done anything beyond few merges and patches). Quests like these definitelly have a place in the game if adjusted to be more worthwhile. However to be honest, I've always used this mod in 1.5 from the original author and never looked back. :)

Good karma+1 vote
gunstarpl
gunstarpl - - 5 comments @ Remove Most Fetch Quests (Unofficial 1.5.1)

I am sorry, but on what do you base your statement? Can you point me to the relevant script? I've read through the parts of task manager script and all I see is that dynamic jobs are randomly picked from a pool and the only timeout I see is one that picks another random job offer for same NPC after 3h. Comments in script seem to suggest the same:
- "Task manager will look into tasks with specific pattern, check their availablility (by precodition), then give the player a random one"
- "Returns the task ID of a random available dynamic task for the current NPC"
- "Pick random task from list of valid tasks"
This is also my experience after testing this addon in-game and I seem to still get the same 75% chance of receiving another non-fetch task.

Either way, for me and many people these fetch quests serve no purpose, because they very rarely can be completed as finding requested items is difficult and mostly luck based, unless you already have them in your inventory. Buying them from a trader and delivering them is not an option, as you will propably waste more money than the reward will give you. You also have to return them to the quest giver which is tedious and wastes your time.

I would rather not have them appear at all, as they popup very often and I end up dismissing them each time. In my opinion they are rather poorly implemented or my playstyle does not suit them, unless you like to set up a large stash at some base to hoard and act as delivery service.

Good karma+6 votes
gunstarpl
gunstarpl - - 5 comments @ Remove Most Fetch Quests (Unofficial 1.5.1)

As far as I know and as described by the original author, less generic fetch quests in the pool means you will get other quests more often.

Good karma+7 votes