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Comment History
Gunrex101
Gunrex101 - - 23 comments @ Portugal Redux Redux

Good Mod, like to see what you can do next.

Good karma+1 vote
Gunrex101
Gunrex101 - - 23 comments @ Portugal Redux Redux

Seems like a good mod and im having some fun with it, but the donderbus seems way to good for the price

Good karma+1 vote
Gunrex101
Gunrex101 - - 23 comments @ Portugal Redux Redux

Im looking forward to what you can do.

Good karma+1 vote
Gunrex101
Gunrex101 - - 23 comments @ Portugal Mod Redux + 1.0

1 galleon can beat 2 navies full of light and medium ships, and the mod is still not all that hard its just really difficult early game.

Good karma+1 vote
Gunrex101
Gunrex101 - - 23 comments @ Portugal Mod Redux + 1.0

Im debating adding a Japanese crossbow unit for Portugal as a worse version of the regular crossbowmen for sieges.

Good karma+1 vote
Gunrex101
Gunrex101 - - 23 comments @ Portugal Mod Redux + 1.0

yeah the culverin thing is a bug, and the cost of ships was done to make Portugal actually really hard early game but I have managed to pull it off many times, also money from trade has be increased by 3x so when you do get the trade ships it is worth it. Im currently working on the projectiles to make them more realistic, so if anyone has any ideas please tell me.

Edit: Im currently looking to balance hero units and fix the culverin bug.

Good karma+1 vote
Gunrex101
Gunrex101 - - 23 comments @ Portugal Mod Redux +

Wish you luck.

Good karma+1 vote
Gunrex101
Gunrex101 - - 23 comments @ Portugal Mod Redux +

No.

Good karma+1 vote
Gunrex101
Gunrex101 - - 23 comments @ SPARTA 1.4.5

Renaissance for Bannerlord would be amazing.

Good karma+1 vote
Gunrex101
Gunrex101 - - 23 comments @ Colonialism Extended 1.4

Also you can have more than one mod at a time
Make a folder and drag the mod files in/out
Ex. startpos,scripts and data files

Good karma+1 vote
Gunrex101
Gunrex101 - - 23 comments @ Colonialism Extended 1.4

Next update im working on it.

Good karma+1 vote
Gunrex101
Gunrex101 - - 23 comments @ Shokuhō #3

Great Work!

Good karma+1 vote
Gunrex101
Gunrex101 - - 23 comments @ Colonialism Extended 1.4

I'm constantly testing and playing, but I do not have enough time to test everything so if you find any bugs or have any balance suggestions than please comment them here.

Good karma+1 vote
Gunrex101
Gunrex101 - - 23 comments @ 2Mjeq1v

great work!

Good karma+1 vote
Gunrex101
Gunrex101 - - 23 comments @ Colonialism Extended 1.3

Fixed it, im updating the download file.

Good karma+1 vote
Gunrex101
Gunrex101 - - 23 comments @ Colonialism Extended 1.3

they should, I will see if what I can do.

Good karma+1 vote
Gunrex101
Gunrex101 - - 23 comments @ Colonialism 1600 AD Enhanced

Eventually

Good karma+2 votes
Gunrex101
Gunrex101 - - 23 comments @ Colonialism 1600 AD Enhanced

This mod is kind of a test for me, if you have any suggestions it would be appreciated.

Good karma+2 votes
Gunrex101
Gunrex101 - - 23 comments @ Colonialism Extended 1.2

I just updated the file with some fixes for reload skill.

Good karma+1 vote
Gunrex101
Gunrex101 - - 23 comments @ Colonialism Extended 1.1

Thank you, any bugs or suggestions would be greatly appreciated.

Good karma+2 votes