It just did! Took us a little, but it's more polished than ever! ;)
Itunes.apple.com
It just did! Took us a little, but it's more polished than ever! ;)
Itunes.apple.com
Well, it took us a moment, too. It used to be spelled with a K, but then we renamed it to CLARC with a C in order to dodge possible legal issues. Bit of a pain, but it would suck so much more to get sued with our first indie title, so we decided to chicken out precautionary! :)
Thanks guys! I'm quite relieved you like the name and logo! :)
one thing at a time, but we're working on it ;)
We have an exclusive deal with the OUYA. They helped us to finish the game when we ran out of money. For that, they got a headstart. The next releases will follow in about a month.
We're at the office of Hahn Film, an animation studio that supported us during the last half year, gave us some money to pay our rent and some shelter (with lots of sunlight). Matthias and me (Felix) are the people responsible for CLARK. In Germany, we have different types of companies. Officially we are the lowest type, which automatically occurs as soon as you do business with someone.
Messing with photoshop? I'd never do that ...
yes yes yes! still alive, getting stronger by the minute!
grafikzeug
Felix joined
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