I am Mclaren, I am a big Fan of RTS gaming, and particularly the Command and Conquer, and Earth series's. I am learning a little coding, but mostly i am just great at coming up with ideas for story, and units, as well as feedback. I am currently working on the Fall of Nations mod. and Leading the Tiberium Secrets mod. check out my downloads where i have placed a small modification called Basic patch and its source code.

Report RSS The Tiberium Secrets Capture Mechanic

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Tiberium Secrets Mixing up an old Mechanic the detailed version: The Capture Mechanic

At one point in time a while Ago I proposed to Umbrella Secrets that we Rework the old Capture Mechanic, the Testimony that I Gave is that the Capture Mechanic is too Unrealistic (I mean an Engineer enters a Structure and he doesn’t have to deal with the guys inside, ridiculous), and Also it is too Easy (engineer garrisoned APCs bring engineers to base and start capturing things). To Fix both of these Problems I Suggested that we Require the player to Combine their Engineers With Basic Infantry Squads at least that is how some Factions will Work.

GDI, Nod, D51, and ASI all have engineer Type units, and they must be combined with a rifle Squad to
Capture Structures, only GDI, Nod, and D51 structures are capturable this way. The ASI Structures are fully Autonomous and do not require management from the outside (ASI engineers will not be able to repair their structures, but Dozers will take care of that function), however this Makes ASI structures exceptionally vulnerable to hacking (ASI as a Whole is vulnerable to hacking). Most Units and structures when hacked are just shut down for a period of time, but with Autonomous Units comes with the issue that they can be hacked and their control systems completely rewritten, meaning when ASI units and structures are Hacked they get captured by the Hacker.


Silly engineer don't you know ASI structures must be Hacked and can't be captured by you.

The Scrin and Colony will be able to freely capture Each others structures, they don't have to worry about Earth Forces capturing their Structures, and as Well they Cannot capture Earth Forces Structures (though Colony may be able to infect structures in a form of capture).

Because we figured it might be too bumming always combining your Engineers with basic Infantry Squads,we gave them extra Capabilities.

The GDI Engineer can Be affected By a medical training upgrade, with this upgrade the engineer will be able to heal the members of the rifle squad he is placed in.

Instead of the Nod Saboteur capturing buildings, when thought it would be sporting to make capturing the job of the Confessor. The Confessor must be purchased separate from the militant squad, and then combined, the Confessor will then add his own firepower to the squad as well as increasing their effectiveness.

D51 Engineers have the extraordinary capability to Hack, their Hacking works in the way I stated above, on most it just shuts things down but on the poor Autonomous ASI it captures.

ASI Engineers when combined with their Squads will be capable of Deploying into a small Tech Centrum Moddb.com , which will increase the speed and effectiveness of all ASI units in its range, and decrease that for enemy units, also it acts as a Gap Generator.

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