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RSS Reviews
9

OFPWH40K

Mod review

Absolutely fantastic mod. Even though there are some issues with the AI and its pathing it is still one heck of a job. The long support time for this mod and how long they have kept updating and everything is just amazing. The models are high quality with some pretty funny clipping issues. Weapons and vehicles might need some balancing, looted tanks especially considering how quickly they demolish ordinary Lemon Russ Battle Tanks. Not to mention the absurdly long range looted tanks have compared to their fully functional counter-parts.

Definitely try this mod if you are in the mood of playing Warhammer 40k and overall the mod is incredibly fun to mess around in.

P.S you really feel like you're shooting the imperial flashlight when playing as a bog standard Imperial Guardsmen. Except if you put it on full power then you can take down Nobs with a quick headshot. But you run out of ammo so quickly you're ****** anyway.

7

Star Wars Conquest

Mod review

It's a really impressive modification. Especially when you consider how large the game world is and the amount of changes made. With the original stormtrooper armour and such, this is the greatest mod for Mount & Blade so far. But there are some issues dragging it down unfortunately. Random crashes, unbelievably hard starting areas (when you can't escape from gangs) and a few things in the dialouges that propably forgot to be changed. For example, in the dialouges when you want to join a faction, they haven't really changed that much. It really takes you out of the experience when you're talking to Emperor Palpatine and he sounds like he's from the middle-ages. The same goes for pretty much the people on moons/smaller worlds and they talk to you as if it's still the dark ages.

The AI is also a bit confusing, sometimes they can't hit the broadside of a barn if they were inside it, and sometimes they can hit me in the head from across the map. Lucky shots? Perhaps, but it's very frustrating when it happens in larger battles. And in larger battles, when the friendly AI reaches a certain distances from the enemy, they automatically switch weapons to swords/knifes and rush the enemy. This is unfortunate because sometimes, having your soldiers fire at the enemy in a bit closer range is far more profitable then having them go gun-ho into enemy lines.

So in conclusion, a fantastic mod with a few negatives that drag down the score because it throws you out of the experience pretty heavily.

Also, what is up with the bars? If you accidentely click on a patron inside it, they will tell you that you are an enemy and EVERYONE will immediately drop what they are doing and kill anything that moves. And I'm not kidding. So don't click on any other then merchants/bartenders in the bars. Or you'll spark the next galactic war for some reason.