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General_Mahem
General_Mahem - - 4 comments @ DirectX11 Renderer for UT,UG,Rune, HP1&2, ST, CBU and DX version 1.6.1

Confirmed in v1.6.1:

SSR=False
Tessellation=True
Now runs without hanging.

Triamid Ruins sky box fixed.

I noticed the new setting.
SSRNonTransparentWater

Awesome!
Great stuff.
You need to make a posting at Old Unreal forums.

Good karma+2 votes
General_Mahem
General_Mahem - - 4 comments @ DirectX11 Renderer for UT,UG,Rune, HP1&2, ST, CBU and DX version 1.6.1

Yes.
SSR=False
Tessellation=False
Runs without hanging

I do agree with you that water in general looks better with reflection.
But I still think originally transparent surfaces should be left alone.
The lack of reflection would not be noticed because the player would be focused on what was in the water.
A map maker might want the player to see in.
They might have chosen a transparent surface for a reason.

Just my thoughts.
Thanks for reading and all you hard work

Good karma+1 vote
General_Mahem
General_Mahem - - 4 comments @ DirectX11 Renderer for UT,UG,Rune, HP1&2, ST, CBU and DX version 1.6.1

I will experiment some more with SSR=False
So far I can tell you v1.5 runs fine with false.
v1.6 hangs every time.

Strangely unreal.unr or upack.unr start and run ok.
But once I open a map with console the hang happens immediately after loading.
I can start a new game unreal and the hang happens after you go up the lift to get the translator then over to the health at right.
Hang there same spot every time.

Good karma+1 vote
General_Mahem
General_Mahem - - 4 comments @ DirectX11 Renderer for UT,UG,Rune, HP1&2, ST, CBU and DX version 1.6.1

Thank You for working on this.
Really adds to the game.

I am a beta tester of UnrealGold 227J_42 and UT469 for OldUnreal.
I have DX11 v1.6 running in both UT436 and Unreal 227I.

Win 7 64 Ultimate
Intel i7 2600K 3.4Ghz
Sapphire R9 270 Dual-X OC 2GB GDDR5
Radeon Adrenalin 2020 20.7.1
ahaigh01 HD v3.0 textures
Lightning Hunters HD skins v2.1
DX11 v1.6

I made one change to the Height maps.
In genearth/ground I copied both mgrass7 files and renamed them grass.
Now the grass in Nyleve really comes to life.

I think it a bad mistake to make all water surface non transparent. It changes the game play.
The small pond past the hut on Nyleve where you first encounter the bitterfish for example.
A player needs to see into the pond and be tempted to get the ammo.

I set SSR=False to see if that makes water transparent again.
But game crashes to desktop and freezes mouse.
I have to bring up task manager to end task.
Both UG227i and ut436 crash with SSR=False.
Same happens with no mutators running, and stock textures.

I like the reflective surfaces but some surfaces should not be.
Rock walls and sand for example look wrong.
Look at a cracked surface made with Ancient.utx/Base/A_bsa
This is used in the Star gate map lssg13.unr, the sand dune area outside.
Found in SGT_SE2_2009_ENG.zip at Old Unreal single player maps download.
Looks like a polished floor.

There is a problem in Triamid ruins. (tridigmap.unr in tridigv4.zip)
Standing inside I see a ghostly image of the skybox in front of walls.
Same if I open map in ut436.
DX11 v1.5 displays correctly as well as DX9.

Over all its great stuff!

Good karma+3 votes