I quickly put this model together from a single plane to keep my head up since I haven't touched 3DS Max for months.
520 triangles. relevant compared to Supreme Commander's aircraft models ;)
As for UVW unwrapping, I'm looking for someone who has better experience at it than myself, since I'm primarily a modeler.
nice. :)
I would love to put that in a flying game :D
An aircraft with 520 triangles of detail won't look good in a flight simulator. I modeled it specifically for RTS games, hence the low polycount.
Oh ok.
Small update. haven't designed the logo yet.