No you can't. Creators could only.
No you can't. Creators could only.
Hi, thank you for your interest please leave me your mail in PM so I can contact you. Sorry for late reply.
You can actually only tell them what to do. Anyway SWAT 4 is mainly a multiplayer game so would not be essential to implement this feature (assuming that it is possible to do so).
Franciswat
SAS Mod v1.1 have been just relased!
Thank you for your interest.
Hi, I've been busy anyway I think to release 1.1 in following days.
Thank you. I have just fixed it.
Hi, project is stopped atm.
Awesome mate!
Yes, we are thinking about adding it back but improved!
I replaced AVG years ago.
No, We did not.
Franciswat
Dear LethalFeline,
thank you for the interested showed about this mod.
We much appreciate It.
Franciswat & Jokeller
Thank you man!
Mod will be fully MP supported!
Really we are thinking to remove SP leaving MP only.
A scoped version with new HUD had been added for G33 rifle!
Its much better than the colt rifle (that really sucks and had been removed from mod).
Well, main features are 90% done. Mod development started at end of Genuary. At the moment I'm looking to change the game menu commands and audio (actor voices) to fit 22nd SAS Regiment.
I'm implementing a new grenade launcher (Arwen 37) used by SAS. Look at the last pictures. Its last weapon to be added.
I added those guns:
--- SMG
- H&K MP5sd (with silencer as part of body)
- H&K MP5 Kurtz
--- Assault Rifles
- H&K G33
- M16A1
--- Shotguns
- Remington 870
--- Handguns
- Browning hp
- Browning hp suppressed
- Sig Sauer p226
- Sig Sauer p226 suppressed
--- Grenade launcher
- Arwen 37 (on development)
All other weapons had been improved (reskinned, new sounds...) and more other modified had been done (AI, HUD, skins ...)
Franciswat
Franciswat
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